will the stat sheet stay the same or would you like a new one (Full Version)

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comicalbike -> will the stat sheet stay the same or would you like a new one (1/25/2013 9:19:17)

i would like a new one for omega




arthropleura -> RE: will the stat sheet stay the same or would you like a new one (1/25/2013 9:20:54)

Do you mean stat scaling? I think they need to make dex and tech equal and aux scale faster than str.




the final hour -> RE: will the stat sheet stay the same or would you like a new one (1/25/2013 9:51:23)

I think the scaling should go bk to how it was in beta since thats pretty much the route the games tking.




Lycan. -> RE: will the stat sheet stay the same or would you like a new one (1/25/2013 12:09:21)

I also think aux should scale faster than Str since it can only be used after 4 turns.




TurkishIncubus -> RE: will the stat sheet stay the same or would you like a new one (1/25/2013 13:15:37)

quote:

I think all stats should effect the dmg of weapons somehow. For example:

STR: 0.25 primary - 0.20 secondary - 0.20 HP
DEX: 0.20 primary - 0.25 secondary - 0.25 Def
TECH: 0.30 robot(req: focus) - 0.10 secondary - 0.10 aux - 0.25 Res
SUPP: 0.25 aux - 0.25 HP - 0.25 EN

Lets say you put:
STR: 90
DEX:75
TECH:50
SUPP:40


HP: +18(str)+10(supp)
EN:+10(supp)
Primary dmg: 23(str)+15(dex) = 38
Secondary dmg:18(str)+19(dex)+5(tech) =32
Aux dmg:10(supp)+5(tech)
Robot base dmg: 15(tech)

The ratios can be balanced later.(i just give random ratios to explain the idea) My point is if all stats increase the weapon dmg somehow when you use a dex build or support build or tech build you will not lack of dmg. And that will be easier to balance stats if a stat give much advantage you can just reduce its ratios.




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