=ED= Weekend Progress Report - January 26, 2013 (Full Version)

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button33 -> =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 15:37:52)

quote:

[image]http://epicduel.artix.com/images/icon/Titan_ED-DN_2011.jpg[/image]
January 26, 2013
Weekend Progress Report

This morning after logging into the live server I realize that we have made roughly 2 kabillion improvements and changes over the past several weeks of Omega development. I thought it was worth summarizing all the things we've done, to show you just where we are in terms of development progress:

Rebuild the Battle Engine: 100%
  • Rewrote over 9000 lines of code
  • All battle actions are now modular and work on a new set of 100+ rules that can be easily manipulated
  • It will be around 3-4X faster to create new skills in the future per skill
  • More control than ever to balance skills on an individual basis
  • This means more exciting, more dynamic, more balanced battles as we go forward
New Item Stat Editor: 100%
  • All items in-game instantly become editable, upgradable and usable at any level
  • The current Enhancement system is replaced with the Core system and Stat Editor
  • Players that have Enhanced items will be compensated as per a previous post about Enhancement compensation
New Item Core Editor: 100%
  • Primary Weapons, Guns, Auxiliaries, and Armors now have 2 editable Core slots
  • Players can equip Active and Passive Cores to these slots to expand their battle options
  • Robots have been overhauled to use Cores, which means we can crank out new robots about 10X faster
  • Robots Core Slots will be locked when we go live, but it's likely in the future that we release bots with customizable specials
Overhaul the Character Creator: 100%

Redo the Account Creation Flow: 100%
  • New players can create and customize their character prior to registering the account
  • Guest Play has been removed
Create 50+ New Missions: 100%

NEW Omega Promotional Packages: 100%
  • Omega Onslaughter and Obliterator Packages
  • NEW Exclusive Omega Cores
Create Several New Yeti's 100%
  • New upgrade system to train your yeti
  • Improved damage as you evolve your yeti
  • 2 NEw Omega Yeti's with exploding Chomp ability!
Improve 100+ Hairstyles 100%

Improve Several Interfaces 100%
  • Inventory Overhaul
  • Merchant Shopping Overhaul
  • Simplified Varium Store
Create 6 New Base Class Armors 100%

Improve Damage Bubble System 100%
  • Damage bubbles now display health gains from Reroute, Lust, and losses from Other Effects
  • Makes it easier to visually see the HP/MP gains and losses that are occuring
Recreate NPC Artificial Intelligence 100%
  • NPCs now work more similarly to the way a real player does
  • This makes it far easier for us to create unique NPC battle experiences as we move forward
  • NPCs can now equip auxiliary weapons
  • We will take further advantage of this improvement later on in Omega
New Golden Yeti Tournament System 100%
  • Players will use their Golden Yeti Tournament tickets to participate in a new tournament
  • The tournament will launch a few days after Omega launches.
  • This gives players some time to adjust their builds and learn the new system
  • It also gives us a window of time to resolve any issues that arise during the launch
Create NEW Basic Cores: 100%
  • The plan is to release a handful of simple item Cores for players to use to try out the new engine
  • These cores will be reasonably priced, and available to everyone at launch
  • With each subsequent release after Omega launches, we'll roll out more exciting Cores
  • Remember that this system is super-new to everyone, so let's get it right!
Final Balance / Testing Pass 35%
  • Prior to going live we'll be working with ALL of our testers to perform several balance tests and make adjustments accordingly. We'll use this time to uncover and squash any remaining engine bugs.
  • This step is critical and I will NOT release Omega until I and the team are confident that we will launch you the best update you've ever seen.

We'll keep you posted on updates to these percentages to give you a better idea of how things are coming.

Tags: Titan


Tagged. -- SMGS




One Winged Angel1357 -> RE: Jan 26 DN (1/26/2013 15:45:32)

I just realized how much easier this is to read when it is formatted.

Anyway I would love to the testing percentage move up but it is only Saturday so they have plenty of time and if nothing major jumps up I would wager that Omega will be here in the beginning of February




Lycan. -> RE: Jan 26 DN (1/26/2013 15:46:02)

If i knew the devs done this much work i would have never complained D:




Midnightsoul -> RE: Jan 26 DN (1/26/2013 15:55:39)

@Lycan
Me too...even though I didn't show it much on the forums D:

@on topic
Oh...the balance...hm.... :/




Calogero -> RE: Jan 26 DN (1/26/2013 16:02:12)

Can I ask SMGS to change the yellow into a darker one...
Yellow on Black is one thing, Yellow on White is pure Eye torture...


anyway... Seeing stuff still needs to be finished, I don't think the testers are able
to fully test yet so I don't expect it next week




One Winged Angel1357 -> RE: Jan 26 DN (1/26/2013 16:03:45)

Calogero I second that. As much as the green bothers me because my color blind brain can't pick a shade for it to be, the yellow is not much fun at all to read




SMGS -> RE: Jan 26 DN (1/26/2013 16:18:19)

Made it slightly darker, hopefully it should be readable.




One Winged Angel1357 -> RE: Jan 26 DN (1/26/2013 16:19:34)

thank you SMGS




Drianx -> RE: Jan 26 DN (1/26/2013 16:50:15)

quote:

Primary Weapons, Guns, Auxiliaries, and Armors now have 2 editable Core slots


I have the feeling that, in time, it will become more expensive to max out an item than applying max enhancements was.




Stabilis -> RE: Jan 26 DN (1/26/2013 17:03:24)

No more guest play:

Good.

I will admit I abused self-made guests for challenge missions to save hours of time.




Oba -> RE: Jan 26 DN (1/26/2013 17:03:46)

quote:

This morning after logging into the live server I realize that we have made roughly 2 kabillion improvements and changes over the past several weeks of Omega development.


Typo? Months, not weeks.




Rayman -> RE: Jan 26 DN (1/26/2013 17:06:30)

Oba: Several weeks means 5-6 weeks, or more than 2 weeks.(no typo)




Lord Loss... -> RE: Jan 26 DN (1/26/2013 17:24:35)

so past several weeks means 4 to 6 weeks. What have they been doing for the past 4 months then?




Blitzex/Sr. Zeph -> RE: Jan 26 DN (1/26/2013 17:24:47)

Smgs. You colored all things with 100% except the damage bubble thing.
I think you forgot that one ;)




One Winged Angel1357 -> RE: Jan 26 DN (1/26/2013 17:56:51)

Lord Loss I think they are counting full dedication to this project because there have been other releases to deal with during that time frame.




caser5 -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:02:14)

quote:

These cores will be reasonably priced, and available to everyone at launch


What a relief if reasonable is around 2-4k. I'm satisfied/happy about this progress, and I have more faith this will be indeed released this month.




Midnightsoul -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:11:29)

^Hope you mean credits...but that's waaay to low for creds. It should be like 10k for creds, .5k for var




caser5 -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:15:39)

^ too LOW?!

quote:

available to everyone at launch
I think around 20% of players could afford more than a few cores at that price. That would just make the game most elitist because not all players could purchase what I see as such a large advantage of the game.




King Helios -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:19:07)

We will be finished February 12th at this rate!




caser5 -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:23:19)

^ I'm thinking February 1st. 12th~ It would have to have a large/huge amount of bugs. Didn't Know Sorry.

Removed signature. Signature use is only permitted once per page. ~Tanky




King Helios -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:36:21)

We are 86% finished. It has gone on for about 68.5 days, when you factor in the days they worked on it on a minor scale as 1/2 a day. therefore, divide 86 by 68.5 to get 1.22547445. Subtract 100 by 86 to get 14; 14 / 1.22547445 = 11.42. Safely, we can round that to 11. 11 days from now is February 7; my fault.




One Winged Angel1357 -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:39:57)

King Helios you are forgetting that some features are more time consuming than others.

The battle engine as one part was over 9000 lines of code, it was around 9500 in a different DN but that is over 9K so whatever.

If all that is left are small bits of code then it will be finished a lot quicker than say the battle engine




J.U.S.T.I.C.E. -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 18:49:47)

Testing - 2-3days
Basic Cores - 2-5days




SouL Prisoner -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 21:22:28)

Well, Devs maybe feeling shy to tell this but, the DN clearly shows that release is not possible within JAn ...

If this is true, plzz let us know ...

It would take minimum 3-4 days to complete all this and again 3-4 to thoroughly test , which means 7-8 days, if no bugs to interfere .. days left for feb, 5 days ....




Mr. Black OP -> RE: =ED= Weekend Progress Report - January 26, 2013 (1/26/2013 21:35:17)

^
Good news for me, gives more time to get the promo since I won't have the money until the monday after superbowl.




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