Stalking Paw (Full Version)

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Dragoon23 -> Stalking Paw (1/31/2013 0:12:44)

Stalking Paw

Level: 30
Power Level: 30
Price: 107 Gold
Sellback: 53 Gold
Location: NightHunter Class Shop

Element: Darkness
Type: Melee
Damage: 9 - 18
BTH: 4

SPECIAL
Hits: 5
Element: Darkness
Type: Magic
Damage: 80.17% Base and Random each
Stats: No normal stats; 53.33% Lucky Strike damage each
BTH: +23 each
Rate: 20%

EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 448% Base, 448% Rand, and 298% Stats plus 13 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:14:26)

    Stalking Paw

    Level: 50
    Power Level: 50
    Price: 672 Gold
    Sellback: 336 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 11 - 23
    BTH: 6

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 118.46% Base and Random each
    Stats: No normal stats; 76.95% Lucky Strike damage each
    BTH: +31 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 662% Base, 662% Rand, and 430% Stats plus 21 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:15:01)

    Stalking Paw

    Level: 70
    Power Level: 70
    Price: 5,235 Gold
    Sellback: 2,617 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 14 - 27
    BTH: 9

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 157.12% Base and Random each
    Stats: No normal stats; 100.57% Lucky Strike damage each
    BTH: +40 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 878% Base, 878% Rand, and 562% Stats plus 30 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:15:20)

    Stalking Paw

    Level: 90
    Power Level: 90
    Price: 42,016 Gold
    Sellback: 21,008 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 16 - 31
    BTH: 11

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 193.44% Base and Random each
    Stats: No normal stats; 124.19% Lucky Strike damage each
    BTH: +48 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 1081% Base, 1081% Rand, and 694% Stats plus 38 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:15:42)

    Stalking Paw

    Level: 110
    Power Level: 110
    Price: 338,555 Gold
    Sellback: 169,277 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 17 - 35
    BTH: 14

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 224.04% Base and Random each
    Stats: No normal stats; 147.81% Lucky Strike damage each
    BTH: +56 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 1252% Base, 1252% Rand, and 826% Stats plus 46 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:16:16)

    Stalking Paw

    Level: 130
    Power Level: 130
    Price: 2,729,352 Gold
    Sellback: 1,364,676 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 19 - 39
    BTH: 16

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 245.87% Base and Random each
    Stats: No normal stats; 171.43% Lucky Strike damage each
    BTH: +61 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res. Correction thanks to KlawdStrife.


    Analysis

  • Special starts out with 1374% Base, 1374% Rand, and 958% Stats plus 51 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Stalking Paw (1/31/2013 0:16:37)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Stalking Paw

    Level: 150
    Power Level: 153
    Price: 22,004,697 Gold
    Sellback: 11,002,348 Gold
    Location: NightHunter Class Shop

    Element: Darkness
    Type: Melee
    Damage: 21 - 43
    BTH: 19

    SPECIAL
    Hits: 5
    Element: Darkness
    Type: Magic
    Damage: 256.79% Base and Random each
    Stats: No normal stats; 198.63% Lucky Strike damage each
    BTH: +64 each
    Rate: 20%

    EFFECT
  • Normal Player Attacks take +5 BTH and deal *85/90 damage. Not Factored In.
  • You gain NightHunting (renamed Initiative) Bonuses as described in Triggers.

    TRIGGERS - None of these are factored in.
    • Against Vamps/Weres:
      • Your attacks gain +4 BTH and Element-Seek.
      • You gain +100 Initiative.

    • Against Skeletons/Zombies/Humans:
      • Your attacks gain +2 BTH and Element-Seek.
      • You gain +50 Initiative.

    • Against Anything Else:
      • If you're in NightHunter Armor: You take +0 BTH.
      • If you're in Anything Else: You take -4 BTH.
    DESCRIPTION
    The preferred weapon of the NightHunters, this punching dagger will make you especially good at getting the jump on your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Stalking_Paw.gif[/img]

    Numbers thanks to In Media Res.


    Analysis

  • Special starts out with 1435% Base, 1435% Rand, and 1110% Stats plus 54 BTH.

  • With 5 equally powerful hits, each hit does 20% damage.
  • Special takes +10 BTH and deals *85/95 damage.

    All this has ALREADY been factored into the above numbers.




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