Healing Light (Full Version)

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Dragoon23 -> Healing Light (2/1/2013 20:48:32)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
Healing Light

Level: 1
Power Level: 1
MP Level: 1
Location: Make a Sunray explode

Element: Light
Cost: 40 MP

Hits: 1
Type: Magic
Element: HP Healing
Damage: 5 - 13 plus 81.86% Stats
BTH: «Hits Automatically»

Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

DESCRIPTION
Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

[img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
Old Image

Numbers thanks to In Media Res. Description thanks to BexnDan.


Analysis
  • Starts out as 6-17 plus 107% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:55:05)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 21
    Power Level: 21
    MP Level: 21
    Location: Make a Glowing Sunray explode

    Element: Light
    Cost: 92 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 15 - 43 plus 182.84% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 19-56 plus 239% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:55:59)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 26
    Power Level: 26
    MP Level: 26
    Location: Make a Bright Sunray explode

    Element: Light
    Cost: 106 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 17 - 52 plus 208.08% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 22-68 plus 272% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:56:25)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 41
    Power Level: 41
    MP Level: 41
    Location: Make a Lighted Sunray explode

    Element: Light
    Cost: 153 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 27 - 79 plus 283.82% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 35-103 plus 371% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:56:59)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 61
    Power Level: 61
    MP Level: 61
    Location: Make a Beaming Sunray explode

    Element: Light
    Cost: 223 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 41 - 122 plus 384.80% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 54-160 plus 503% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:57:28)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 81
    Power Level: 81
    MP Level: 81
    Location: Make an Incandescent Sunray explode

    Element: Light
    Cost: 301 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 57 - 174 plus 485.78% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 75-227 plus 635% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:57:52)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 82
    Power Level: 82
    MP Level: 82
    Location: Make a Blinding Sunray explode

    Element: Light
    Cost: 305 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 59 - 175 plus 490.37% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 77-229 plus 641% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:58:37)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 101
    Power Level: 101
    MP Level: 101
    Location: Make a Twinkling Sunray explode

    Element: Light
    Cost: 389 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 77 - 230 plus 586.76% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 100-301 plus 767% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:59:02)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 110
    Power Level: 110
    MP Level: 110
    Location: Make an Enraged Sunray explode

    Element: Light
    Cost: 431 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 86 - 258 plus 631.89% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 113-337 plus 826% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 20:59:31)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 121
    Power Level: 121
    MP Level: 121
    Location: Make a Blazing Sunray explode

    Element: Light
    Cost: 486 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 98 - 295 plus 687.74% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 128-385 plus 899% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 21:00:00)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 141
    Power Level: 141
    MP Level: 141
    Location: Make an Enlightened Sunray explode

    Element: Light
    Cost: 591 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 122 - 365 plus 788.72% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 159-477 plus 1031% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (2/1/2013 21:05:30)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 149
    Power Level: 149
    MP Level: 149
    Location: Make a Brilliant Sunray explode

    Element: Light
    Cost: 636 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 132 - 396 plus 828.50% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Old Image

    Numbers thanks to In Media Res. Description thanks to BexnDan.


    Analysis
  • Starts out as 172-517 plus 1083% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Healing Light (7/31/2013 22:33:17)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/img]
    Healing Light

    Level: 150
    Power Level: 150
    MP Level: 150
    Location: Make a [link=]Queen Raychael the Sunray[/link] explode

    Element: Light
    Cost: 642 MP

    Hits: 1
    Type: Magic
    Element: HP Healing
    Damage: 133.11 - 399.33 plus 833.85% Stats
    BTH: «Hits Automatically»

    Note: Stat Bonus is Standard ie INT/4 for damage, +LUK/2 on a Lucky Strike.

    DESCRIPTION
    Cast this spell to regain some HP. It's the perfect thing to light up your world toni-i-ight, after fighting monsters that didn't give up the bark and the bi-i-te. (This is a temporary level «Power Level» spell.)

    [img]http://media.artix.com/encyc/AQ/AQPedia/Spells/Healing_Light_New.jpg[/img]
    Numbers thanks to BlackAces. Write up thanks to Tep Itaki.


    Analysis
  • Starts out as 174-522 plus 1090% Stats.
  • Deal *0.9*0.85 damage for "always useful" + auto-hitting.

    All this has ALREADY been factored into the above numbers.




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