Ranloth -> RE: return multi's to their normal state (2/4/2013 16:19:00)
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@Mother1 This proves that Multi is NOT necessary to play 2v2. They aren't as common but builds aren't as restricted to each battle mode. I wouldn't like to be restricted to one battle mode due to my skills. Spreadfire you say? Only because there are 2 Varium weapons that have it doesn't mean they won't be a bit more common in the future, perhaps available for everyone. You don't mind higher EP cost if damage is 100%. But did you consider non-EP regen classes? Of course they have other skills that may give them an advantage (due to lack of EP regen) but not everyone can do well with high EP cost. Yes, skill cores may be the way to go but that isn't good enough. Some people prefer EP efficiency at cost of lower damage, some may judge that based on skills, and some prefer higher damage at cost of higher EP cost. You gotta account for everyone, all classes and all skills. @Lycan. And what about it? Base EP will also be going up so this could average it out. Skill cores may also enable non-EP regaining classes to get some Energy back. Skills will also be adjusted to make it all balanced, not talking about Multis here.
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