Rage (Full Version)

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theholyfighter -> Rage (2/5/2013 0:32:02)

From Zeph's thread, a Rage attack being blocked/deflected does seem [:o].

This is what I suggest:
1. If your Rage gets BLOCKED, you have your Rage meter 50% 20% full after being blocked.
2. If your Rage gets DEFLECTED, you have your Rage meter 25% 10% full after being deflected.




the final hour -> RE: Rage (2/5/2013 0:37:12)

im not sure about this i think its too much of a increase and honestly i think a deflection is far better then a block at least your still doing damage so im not sure you should get a increase at all from that . and if ur using an blockable why didnt u save a unblockable?

as i said i dont think this should happen but if it was too happen i would say 0% for deflect as your still doing damage.

and 50% is far too high imho




Mother1 -> RE: Rage (2/5/2013 0:39:36)

Not supported in the least. Especially with 50% for a blocked rage attack. With that much rage regained anyone with quick rage gain could rage in two turns especially with the platinum pride armor's effect.




theholyfighter -> RE: Rage (2/5/2013 0:41:24)

Ofc, the percentages are always arguable. Perhaps getting 20% for getting blocked and 10% for getting deflected?




the final hour -> RE: Rage (2/5/2013 0:51:08)

^ its better but idk . theirs that many unblockable options in game now adays why would u use a unblockable anyways the last thing you want to miss is rage. on the deflection note i have a issue cause your still doing damage and getting your next rage faster because you deflected i think you would find a deflect rage or block rage could win fights in certain circumstances if this were to be implemented. particuallary the deflect rage




theholyfighter -> RE: Rage (2/5/2013 1:01:06)

Because your opponent have their def/resis significantly higher than the other one, and your deflectables are going to hit very low? There are lots of situations possible.




Remorse -> RE: Rage (2/5/2013 2:44:40)

Supported :)




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