RageSoul -> RE: a few suggestions (2/5/2013 8:24:27)
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quote:
The Tech mage's Plasma Bolt should cost just 1 more point of energy. For example, plasma bolt at maximum level would cost 30 energy points instead of 29. Well , this seems ... kinda unnecessary . quote:
This makes sense because plasma bolt is really powerful and can be regained rather quickly as weapons nowadays are getting a lot stronger. Hence Enhancements are going away . quote:
Also, plasma bolt just looks unfairly discounted in comparison to the other unblockable elementals such as bunker buster, plasma cannon, fireball, etc. (of to which all cost at least 30 at maximum). The class was suppose to excel at "spells" ( i.e Plasma Rain , Super Charge ) . Plus , some of those can score Crits . quote:
Since it is only 1 more point in energy, plasma bolt not only looks more realistic but also caters to all levels of mages. I don't mean to be rude but how can it be real ? quote:
Frenzy should be a little more useful, again, because weapons nowadays are getting stronger and Frenzy is rather useless in comparison to things like blood commander and bloodlust. It's a "canned Blood Lust on a strike" , meaning it's only instant but stronger . Plus , Blood Commander only works when you attack ; if they all deal minimum / no damage , it's more unreliable than Frenzy . quote:
Frenzy is also highly nerfed and disadvantageous because it takes 3 turns worth of cooldown and can only be used with clubs. 3 turns is very fast to recover if you're gonna ask me . 2 turns can beat sure , but most of them don't really benefit you much . quote:
Finally,Jack-O-Fire on the reaper weapons should have the same cast rate as Thorns on the Bionic Battlegear. See Trans's post .
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