Compensation for fail luck streak (Full Version)

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sky222 -> Compensation for fail luck streak (2/6/2013 17:56:55)

Basically, if you have bad luck for 4 or more battles in a row you get extra credits

How this works is...
Each battle your unluckiness is judged on this system

Critted = 1
Deflected = 0.5
Blocked = 1
Facing higher lvl = 0.2 per level
Stunned = 1 (you may want to make this 0.5 in 2v2)
NOTE: These amounts will be affected by the amount of stat advantage the lucky guy has

Simply put, every time someone gets lucky they add the amount above to their "lucky score" and the enemy loses the same amount.
If you end up with a lucky score <-1 four times in a row the game says:
"You found 100 credits!"
Thus making people think the RNG doesn't hate them as badly as it could






Mother1 -> RE: Compensation for fail luck streak (2/6/2013 18:00:21)

Not supported.





zion -> RE: Compensation for fail luck streak (2/7/2013 10:42:02)

It all evens out over a large sample size... the issue is that luck affects the outcome too much - the solution: health scales with level. If you have crits/blocks/deflects, you should have the ability to overcome them as well!




theholyfighter -> RE: Compensation for fail luck streak (2/7/2013 10:45:07)

Not supported.




the final hour -> RE: Compensation for fail luck streak (2/7/2013 10:47:01)

the luck fairy or this game when it comes to luck hate me .

but its okay i hate them too.

regarding the idea i cant see it doing any harm i also cant see it being implemented but i shall support it never the less




willendorf -> RE: Compensation for fail luck streak (2/7/2013 11:26:34)

Supported, what's the harm?




Melbourne -> RE: Compensation for fail luck streak (2/7/2013 11:37:09)

Not supported, luck isn't exactly on my side when I play but I can usually get over one block or deflect.




Raffillia -> RE: Compensation for fail luck streak (2/7/2013 11:40:38)

Considering how half of the population of EpicDuel don't really know what they're doing...

(i.e the ones with more losses than wins that appear ever-so-frequently)

They'll take advantage of this because your suggestion supports losing.

Free cash for losing.




EpicIsEpic -> RE: Compensation for fail luck streak (2/7/2013 14:44:05)

@above please if the game is tight e.g. you bouth have 1 hp and it is ure turn all ure skills are on cooldown so you have to strike.... And you get blocked... (its just an example so dont take it too seriously) for that you earn a loose and get 12 credits + it makes people sad and rage quit the game. So you instead get a point for what you can get credits to make you not rage quit the game.




Reki -> RE: Compensation for fail luck streak (2/7/2013 14:46:18)

Not supported




J.U.S.T.I.C.E. -> RE: Compensation for fail luck streak (2/7/2013 15:58:24)

Abused easily - Botters would receieve lets say: 500 battles per 12hrs = a total of around 10k creds + 400or so loses = another 4k creds = 14-30k creds per day




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