drinde -> Skill Cores and Effects on Strength (2/7/2013 7:42:26)
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The power range of skill cores seem to vary wildly. The passive skill cores seem to add a little boost to battle mechanics which is fine, but I'm talking about the active ones. Concussive Shot: Does 85% damage, removes a skill. Pretty useful at times, not too powerful. Energy Shot: Removes energy EP, does no damage. Useful for most classes without energy drain. Generator: Heals a small amount of HP and EP, but takes up a turn. Useful for classes that want to regain EP after dishing out some skills. I see no problem with these, however.... WHAT IS THIS THING MY EYES WITNESS? Meteor Shower: 110% strike damage, unblockable. How is this of the same power? It provides unblockable damage, and a damage boost as well! This allows Strength based builds to directly deal a chain of damage without any penalties. With Platinum's Rage as another Core with the same power, it provides obscene power to simply dumping points into Strength and HP and then whacking away with chained attacks. Here are some of these chains: Mercenary: [Active SmokeScreen Debuff] Sidearm - Meteor Shower - Platinum's Rage - [Debuff Worn Off] Bezerker Bounty Hunter: [Active SmokeScreen Debuff] SmokeScreen - Meteor Shower - Platinum's Rage - Massacre - Sidearm Tactical Mercenary: [Active SmokeScreen Debuff] Sidearm - Meteor Shower - Platinum's Rage - [Debuff Worn Off] Maul - Sidearm I propose that for this skill, and Platinum's Rage, that the damage be reduced to around 80% and 65% respectively, to balance and match the other core's characteristic of giving something and taking something else in return, instead of simply giving a boost to the user. In conclusion, Skill Cores should serve to diversify the battlefield instead of providing firepower.
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