Locked Cores (Full Version)

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theholyfighter -> Locked Cores (2/7/2013 9:39:07)

Some Cores shouldn't be locked.
Here are 2 examples:
quote:


The Infernal sidearms/auxiliaries.

This is their core:
quote:

Infernal Spirit: Grants +2 damage and defense against the Delta Vault.

This I view as garbage when the war is over, and yet it's locked. I seriously want to replace it.

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The Charbinger primaries:

This is their core:
quote:

Char's Revenge: Adds +4 damage against the Dragonoid Brain.

Thids is again, I view as useless after the event, and yet it's locked.

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quote:

The Frost weapons that grants bonus damage when fighting George Lowe.

For this is also "kind-of" useless since we know that George Lowe still still beatable without them, and once you beat them they have no use...



However, for some Cores, I support them to stay locked.
Here are some examples:

quote:

Beast Slayer/Frost Reaper Armors
Frost Aura: 11% Chance to Frostbite the attacker when they strike you.

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Halloween Promo Weapons
Jack O Fire:

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For other items from earlier days that should stay:
-Chairman's Pride
-Delta Knight
-Stun sidearms


What items should be able to be unlocked ASAP/what should stay locked in your opinion?





the final hour -> RE: Locked Cores (2/7/2013 9:50:33)

i dunno im not actually a huge fan of the stun guns i love the design but dnt like the fact the core is based on luck , so i wnt equip a stun gun




SouL Prisoner -> RE: Locked Cores (2/7/2013 10:00:09)

Hey Holy


I think you should suggest all this here : =ED= Omega Update Feedback




zion -> RE: Locked Cores (2/7/2013 10:01:12)

Keep them all locked... U know ppl will endlessly complain if it ever became useful again... Also, a stun gun is a stun gun, unlocking that would make no sense. Same with the other items - the locked cores relate to their design and (sometimes no longer) usefulness.
If a core is severely underpowered/not useful - like the new omega weps (+1 damage to a specific bot??? -5 - 10 stat points on some random stat???), they should just adjust the cores, not remove them.
This game will end if varium cores aren't stronger than regular ones. Right now everyone without an Omega weapon should want it (if they want people to buy varium), but why would someone want a weapon with weaker locked cores???
The oversights are piling up on a release with tons of potential...




comicalbike -> RE: Locked Cores (2/7/2013 10:02:19)

let all the cores stay locked just sort the game out first should have been sorted before it was released




the final hour -> RE: Locked Cores (2/7/2013 10:03:56)

tbh i didnt expect the omega weps to be anything special core wise . the delta weps were pretty lame especially compared to what came after.




zion -> RE: Locked Cores (2/7/2013 10:06:52)

The delta wep specials were a pure bonus...
Cores are now the heart&Soul of your weapons - if varium ones aren't better, nobody will purchase varium.




theholyfighter -> RE: Locked Cores (2/7/2013 10:22:26)

quote:

The Infernal sidearms/auxiliaries.

This is their core:

quote:

Infernal Spirit: Grants +2 damage and defense against the Delta Vault.
This I view as garbage when the war is over, and yet it's locked. I seriously want to replace it.


---------------------------------------------------------------------------------------------------------------

The Charbinger primaries:

This is their core:

Char's Revenge: Adds +4 damage against the Dragonoid Brain.
Thids is again, I view as useless after the event, and yet it's locked.




For those who wanted them to be all locked....at least consider these two >_<''




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