Concussive Shot (Full Version)

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theholyfighter -> Concussive Shot (2/9/2013 8:40:24)

IMO it needs a buff. Here are a few possible solutions.

1. Deals 100% damage; Puts one of your enemy's 3 highest level skills into cooldown.

2. Deals 80% damage; You decide to put which enemy's skill into cooldown.

3. Deals 100% damage; Puts your enemy's highest level skill into cooldown.






Comments welcomed! If new ideas come in I'll update this!




TRizZzCENTRINO -> RE: Concussive Shot (2/9/2013 9:22:37)

eh no it does not require a buff but rather a nerf, it is just like pyro fly and it totally destroys other's strategy because it targets the 3 highest leveled skills, you do not know how devastating it is when it disables(coolsdown) your field medic or malfunction or massacre when you need it most.




theholyfighter -> RE: Concussive Shot (2/9/2013 9:24:41)

Cooldowns don't last long; skills have a cooldown at a 2 turn cooldown.......

Anyways thanks for the feedback.




TRizZzCENTRINO -> RE: Concussive Shot (2/9/2013 9:27:27)

@above it is still devastating if you can't use that skill at that time when its really needed.




Remorse -> RE: Concussive Shot (2/9/2013 9:27:54)

I vote for number 2,

Since it was my idea xD


Plus it would be awesome as well as moving the game from luck based to strategy slightly



@ Above,

Like with many luck based skills, they can either be to weak or too good depending their influence, Isn't it better to be smack bang in the middle of those two and be useful but no OP everytime?


Same sort of changes IMO need to happen to pyro fly and shadow arts.




theholyfighter -> RE: Concussive Shot (2/9/2013 9:29:07)

^ Yep I saw your idea in the General Discussions thread and thought it nice [;)]




tad55 -> RE: Concussive Shot (2/9/2013 13:43:21)

i dont think it needs a nerf or a buff, it's more of a 75-25% of working in your favor, in most cases.




nico0las -> RE: Concussive Shot (2/9/2013 14:19:51)

I think option 2 is the best.
At least NOW we have a way to counter Berzerker, no?
After all, we are striving for balance.




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