drinde -> RE: Breaking The Chains (2/10/2013 7:24:33)
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I asume you're both talking about the 2nd proposal? Anyways, Remorse Less, if the luck chains are not of the same type, then adding this reduction mechanic would not affect games too much. However, I personally see builds with heavily invested stats in technology and support, which could cause an obscene amount of critical hits or deflections. In addition, it would curb the blocking problem so many are talking about. What do you think of the first proposal of linking cooldowns? Also, I'm thinking of adding a third proposal that works the same way as the second, but applied to damage dealt through the same stat. For example, your first attack is based on strength. If your next attack is also based on the same stat, you would suffer a damage reduction penalty of 10%.
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