Breaking The Chains (Full Version)

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drinde -> Breaking The Chains (2/10/2013 5:06:46)

Among the things players hate are chains. Blocks in a row, critical hits in a row, deflections in a row... I have a couple of proposals intending to stop this problem.

Proposal 1:

Breaking the strength chain; using Chairman''s Fury will force the primary weapon's active skill into cooldown, similiar to the nerf to robot assists. The vice versa is also in this suggestion.

Proposal 2:

Breaking the effect chain; once you get blocked or deflected, your next attack has a -7% chance of being affected with the same effect consecutively. The effect reduction stacks up to 2 times, so if you have been blocked twice in a row, your next attack has a -14% chance of being blocked. However, once your attack hits without triggering the corresponding effect, the counter is reset to 0. The effect reduction cannot go below the bare minimum of an effect happening. This will apply to blocks, critical hits and deflections.




Remorse -> RE: Breaking The Chains (2/10/2013 5:35:37)

Interesting idea,

Problem is that luck chains are usally not of the same type,

EG. STR started, then they block your first attack, then they deflect, crit etc.

Usually the don't get 2 of the same luck factors in a row.



I have an idea, how about if you don't get to start but have high support then your first turn is immune to negative luck.

STR builds will usally not get this bonus since they often have less support,

Other builds will get the bonus most times STR builds or low support builds start.




Mother1 -> RE: Breaking The Chains (2/10/2013 6:19:04)

@ Remorse

Interesting idea, but I have been seeing lately people using Vegafire build meaning a high strength high support combo. If anyone were to come with this build it would destroy your idea for a counter with negative luck.

But in all honestly while I myself like luck in all forms too much of it isn't a good thing. However then need to nerf both problems at the same time.

Because no offense remorse but if they just nerf luck then strength builds will be free to clobber me in game. While it is sad to say the crazy block rate is my only counter to those high strength builds.

Most users of that build want this nerfed so they will be free to destroy it all but as I stated both the crazy luck rate and strength both need a good nerf.




drinde -> RE: Breaking The Chains (2/10/2013 7:24:33)

I asume you're both talking about the 2nd proposal?

Anyways, Remorse Less, if the luck chains are not of the same type, then adding this reduction mechanic would not affect games too much. However, I personally see builds with heavily invested stats in technology and support, which could cause an obscene amount of critical hits or deflections. In addition, it would curb the blocking problem so many are talking about.

What do you think of the first proposal of linking cooldowns?

Also, I'm thinking of adding a third proposal that works the same way as the second, but applied to damage dealt through the same stat. For example, your first attack is based on strength. If your next attack is also based on the same stat, you would suffer a damage reduction penalty of 10%.




Remorse -> RE: Breaking The Chains (2/10/2013 9:59:05)

^ Despite it probably not having much of an impact, I support drinde.

Little adjustment against luck, hardly noticeable all add up overall.


@ Mother,

I totally understand, I dont necessarily won't luck nerfed, not normal luck anyway, Im against over the top un fair luck like starting stuns etc.


And I am 10 times more against overpowered STR builds so don't worry I have your opinion, it is luck holding STR builds at bay unfortunately that should not be the case.




Giras Wolfe -> RE: Breaking The Chains (2/10/2013 10:53:36)

I disagree with this. If I block a merc's double strike, I don't want his berserker to get more accurite. That's stupid.





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