Warmaker04 -> Balancing Cores and Merc class + Yetis? (2/10/2013 13:59:49)
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{ PART 1 } Mhm. Dont you think guys there are too small passive cores for all stuff and too little active. It wont be bad if you guys add more cores in the game able to equip. Alot of people dont like their active core in gun ( enemy shot ) . Explain : why they dont make more cores to add in gun or any else weapon. { PART 2 } Lowering the price of the cores? Well for players who are low lvls actually the cores will be very expensive for them to equip. and in low lvls cores can be * IMPORTANT * thing in battle. and would also be fun. { PART 3 } Lowering little the wins of the missions for Dark/baby warrior yeti or OMega yetis - Also the price of the yetis? Alot of people for Dark/Baby yeti must complete missions which are : 150 wins, then 300 wins. 45000 creds and 450 wins for 3 more damage than infernal bot. from 12 to 15 Seriously even infernal bot is way better which is for 25000 credits and 12 dmg. U have to spent 20 k more credits and 450 wins for 3 more damage of the bot. Too hard work requires. ( PART 4 } Nerf little the Merc? Look this. 131 hp. 80 energy like 85 str and Max berserk , blood commander and Maul. That build can kill very easy an 5 focus build if the berserker dont block. Like 3 hits. see. First hit = 28 dmg meteor. Second hit = 58 damage berserk Third Hit = 26 damage ( maul or gun ) Forth hit = 41 damage ( rage strike or gun ) AND with * BLOOD COMMANDER * people when hit are * RECOVERING HP * due to that high damages. Ok that was all my ideas. 4 ideas, FOR BALANCE GUYS ! tell me what u think about them :)
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