Bring agility back ??? (Full Version)

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huuduy1 -> Bring agility back ??? (2/10/2013 22:09:24)

It seem OP for all class right now ... they stack heal for different use like
CH BH : Smoke/Malf -> Strike ( keep themselve alive until mass ) DONE !!!
Merc : Double Strike, Bezekers and gun ( not die wait for rage ) DONE !!!
TLM : build tanky with 5 focus ... OP as **** ( i fought with some guy armor 49/ resistance 46 health 122 ... ) impossible to kill when he keep healing ( over 21 to lose that game )
Tech mage : Malf -> Gun -> Aux and Super charge ( SIMPLE MOVE )
BM : natural heal from blood lust, health will keep them alive until rage to finish opponent

Except for TLM every single class need at least 4 turns to finish opponent ( so if the agility come back it will help us to save some time to finish not like wasting time with their tanky build )
80% of 34,35 health are over 95 health in this patch which is a bit higher than pre omega
p/s : english is 2nd language so ignore my rgammar or fix it plz :<




Mother1 -> RE: Bring agility back ??? (2/10/2013 22:27:10)

Not supported in the least. Omega is about more freedom and agility is a restriction which would completely defeat the purpose of omega. Besides the staff is going to make more fixes as it is, and soon this won't be an issue anymore.




ED Prince of Shadows -> RE: Bring agility back ??? (2/10/2013 22:49:14)

I believe that health is too easy to abuse at this point because strength builds simply invest so much in hp that you can't damage them enough before they defeat you. I am not complaining though, because it is actually rather easy to take most mercs/tlms with the correct builds, especially if they get blocked.




zion -> RE: Bring agility back ??? (2/11/2013 10:51:16)

With health at one point per stat, a high health str abuse will be lacking in all other areas. So have some shields ready and exploit!




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