Generator Usable Twice (Full Version)

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theholyfighter -> Generator Usable Twice (2/11/2013 10:15:27)

Being able to use Generator twice a battle? So it kind-of replaces boosters?




ED Prince of Shadows -> RE: Generator Usable Twice (2/11/2013 10:18:17)

Maybe, though it would be too easy to abuse heal looping since it can restore a bit of EP and hp at the same time.




Remorse -> RE: Generator Usable Twice (2/11/2013 10:18:17)

Or just replace boosters, once they sort it out...






Stabilis -> RE: Generator Usable Twice (2/11/2013 10:23:16)

Well, Generator is just about 1 booster and a fifth, I agree to see what will happen after the re-releasing of boosters.




theholyfighter -> RE: Generator Usable Twice (2/11/2013 10:44:25)

^IF they will be re-released...

I remember seeing a post that they're trying to "replace" it so chances are they're not going to re-release it.




zion -> RE: Generator Usable Twice (2/11/2013 10:49:13)

Then you would have to make all active specials twice-usable... prob. too abusive.




Ranloth -> RE: Generator Usable Twice (2/11/2013 10:49:47)

They will be re-released, not "if". Only reason they are disabled is because of revamp they will have + it's nice without them due to certain builds abusing it over and over again.




Warmaker04 -> RE: Generator Usable Twice (2/11/2013 10:58:24)

Its much easier without boosters and quick. Generator is enough to provide fairness. Get enough energy to heal and boost. if its 5 def / 5 res.
Dont needs to add boosters with the generator. its like 3 boosters and an heal. This will extreme buff the Tank and most of str users.
So Not supported




theholyfighter -> RE: Generator Usable Twice (2/11/2013 11:08:00)

quote:

Then you would have to make all active specials twice-usable... prob. too abusive.

Doesn't make sense.

quote:

They will be re-released, not "if". Only reason they are disabled is because of revamp they will have + it's nice without them due to certain builds abusing it over and over again.

Can you provide a link or quote or whatever? Because if it's for sure then I'd probably request a lock.

quote:

Its much easier without boosters and quick. Generator is enough to provide fairness. Get enough energy to heal and boost. if its 5 def / 5 res.
Dont needs to add boosters with the generator. its like 3 boosters and an heal. This will extreme buff the Tank and most of str users.
So Not supported

Doesn't make sense. All characters can use them.




NDB -> RE: Generator Usable Twice (2/12/2013 0:24:22)

Sorry, but this will make it way too useful for Tanks, Casters, and Reroute. Not to mention, it's already better than a Booster and allows you to choose how much Health/Energy you want to gain, making it easy to strategize...




theholyfighter -> RE: Generator Usable Twice (2/12/2013 0:33:26)

quote:

Sorry, but this will make it way too useful for Tanks, Casters, and Reroute. Not to mention, it's already better than a Booster and allows you to choose how much Health/Energy you want to gain, making it easy to strategize...


Everyone ccan use it...

But yeah, that makes some sense.




NDB -> RE: Generator Usable Twice (2/12/2013 1:01:23)

Everyone can use anything. I don't know what part of 'best used for..." you don't understand. Skill Cores are supposed to be a bonus, not something that completely becomes part of your strategy.




Ranloth -> RE: Generator Usable Twice (2/12/2013 3:20:16)

Search feature comes in handy:
quote:

Yes, for the time being, boosters and other consumables are disabled so that they can be recreated in a more useful and balanced way!

http://forums2.battleon.com/f/fb.asp?m=21091361




theholyfighter -> RE: Generator Usable Twice (2/12/2013 3:29:19)

Ok...but doesn't that mean that they find boosters "unbalanced"?

So to me it kind-of meant a replacement.




Ranloth -> RE: Generator Usable Twice (2/12/2013 3:32:40)

25 HP can be a lot at Lvl 5-10 as compared to Lvl 35, am I right? Versus tank builds, booster can do but only to stall rather than help in the long run. Perhaps we'll see more versions of 'em or scaled ones (that could be weaker than Heal at ____ level but stronger than old boosters?). Basically, re-balancing means they they will be improved upon and made more effective where needed.




theholyfighter -> RE: Generator Usable Twice (2/12/2013 3:34:20)

For Lvl 5-10, the Generator core doesn't give 30 total health/energy.

And yes, we'll wait and see.




Ranloth -> RE: Generator Usable Twice (2/12/2013 3:36:59)

But at the same time, I shouldn't be forced to waste an Armor core because I want to Heal. That's why boosters make it equal for everyone to have another source of HP/EP heal.




theholyfighter -> RE: Generator Usable Twice (2/12/2013 3:40:27)

^Yea, good point.




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