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the final hour -> support (2/12/2013 7:16:00)

btw ima say this in order to try and stop another mistake . when you nerf strengh which you need to please do not forget support the 1st turn is far to important and when strengh gos i suspect support abuse will take the top spot . if you wish to get this game to a point where it isnt 99% awful since omega . i hope you will pay attention to this post.

particually high supprt moderate tech TMs

malf aux bolt . your ded or if u heal they gun and loop back round to rage aux your still ded b4 they are . plus theyre prolly gunna crit .and get the first turn as mentioned b4





Hottie19967 -> RE: support (2/12/2013 8:33:30)

Lol they will not be nerfed and your only saying support should get nerfed cuz i beat u in 1v1 3 times in a row on a merc support build u should edit this thread and complain mercs are overpowerd berzerker and bunker needs a nerf. Dont make stupid threads like this when u have 1 little problem of your own.




the final hour -> RE: support (2/12/2013 8:35:52)

^^ absolutely incorrect as if you read the post and not the parts you wanted too i stated their already nerfing strengh and the fact i agreed with it . but nerfing one build and leaving another that will obviously become OP and just take the nerfed builds place is not smart.

and i win far more then i loose against support builds right now . but that will change when strengh isnt ridicolously OP . but support needs the same adjustments or we will find ourselves back to square one . save this thread and keep it . if support isnt changed along with strengh . watch the threads fly in after strengh is nerfed.

support OP
nerf support !!

yada yada

i can almost guarentee it . its obvious a mile away

and a huge flaw in your statement your saying that a support mage can beat a strengh merc i disagree on the majority of cases . but if their nerfing strengh / mercs cause theyve deemed a strengh merc to be too powerful yet your saying a support mage is more powerful the support mage should be nerfed too .

and they will be the most powerful (OP) after the strengh nerf i pretty sure of that . if not nerfed




Mother1 -> RE: support (2/12/2013 11:02:31)

Support builds while they are now OP aren't as troublesome as strength builds. With support certain classes if you energy drain them they can't do a thing to you. The merc class is a good example of this.

However with strength builds they are much more troublesome as even if you energy drain them they can still keep pumping out the damage were as support is limited to the aux and skills that work with support which can be countered with energy drain.




the final hour -> RE: support (2/12/2013 11:06:48)

^ i dont know if i completely agree high support can make a low level malf pretty devastating and make a medium tech bolt and dedly aim gun pretty devastating not to mention the aux and crits, altho i sort of hear what your saying not entirely convinced tho




Assassin01 -> RE: support (2/12/2013 11:11:40)

I have to agree with the final hour although I have yet to see a TM with a super support build and Plasma combo. My main problem with support is Mercs. About 10 minutes ago I was in a 2v2 with 2 super support artillery strike users and defeat came so swiftly it's not even funny.

Both support and strength need to be nerfed.




Remorse -> RE: support (2/12/2013 11:44:59)

I disagree,

Support is actually counterable,

STR builds are oped, because you practically need luck to beat them, A smart one anyway.


Yes people will probably jump to using support builds, but I say let them, currently shields destroy malf's damage really well so their malf aint an issue,

Mercs are lso decent support builds but they have no skill energy regain, and therefore can be countered fine.


If you start nerfing stuff that is powerful, but yet not a problem in terms of counter ability, then you start nerfing far too many things.







the final hour -> RE: support (2/12/2013 11:46:26)

a tlm can do what a merc can with support cept has reroute too.




Remorse -> RE: support (2/12/2013 11:57:05)

^ Skill core energy drains mean that won't be a problem either.


Plus TLMS luckily don't have a dubuff so thier support builds have no real major advantage.




the final hour -> RE: support (2/12/2013 12:00:02)

i dnt know i was rolling a support tlm multi aux decent heal and i was looping my mana cos of quite low defences . i was wiping the floor with every build but strengh builds . strengh builds owned me that i will accept and was the only reason i gave up on that build .




Assassin01 -> RE: support (2/12/2013 12:08:58)

@Remorse
You are correct when you say they're counterable, but to me that only applies if you get the first turn so that you can shield because once they get the first turn (which is more likely to happen) they take out half your hp with their aux.




BurningFlames -> RE: support (2/12/2013 13:00:58)

Support only looks good because tanking isn't viable anymore. STR is more of a problem IMO.




G4m3r -> RE: support (2/12/2013 13:12:53)

Most of support builds got minimum health and defense/energy so itīs not a great problem.
Look at the build below:

TLM

2-1-x
0-1-x
2-1-x

This is one of common builds but most of them donīt got any mineral armor, they are full based in field commander and artilley strike.




Rayman -> RE: support (2/12/2013 16:04:02)

Support isn't even close to op, str. Builds are op, support is hard but easy to counter.




the final hour -> RE: support (2/12/2013 16:06:06)

strengh builds will be ded in the water as of the next balance release hopefully.

but i have to admit it wodnt suprise me if strengh isnt nerfed enough wodnt be anything new.

but if they are support will fill the void i suspect that the staff always seem to leave a op build /class to fill the void as they nerf one.




ValkyrieKnight -> RE: support (2/12/2013 18:20:20)

Support build can be annoying, but they're beatable especially in 1v1, you simply can't do &%it to strength builds, even with 35 resistance and intimidate you can still be hit 40 !!!!!!!! damage with max double attack, its so unfair its not even funny. There's NO point in using energy shield cause then you'll just gunned, then meteored, then CF and then raged Frenzy if you're still alive.

Oh, and if you think you can get away with those energy gun/aux, not gonna happen, if they don't meteor you they'll IMMEDIATELY hit you with that yeti ridding you of your long ranged weapons so you can't target their energy.




nico0las -> RE: support (2/12/2013 23:29:31)

Before you go talking smack about support, please TRY using it.
It doesn't work nearly to the level that strength works, as far as winning battles.

So you talk about support affecting first strike? Support builds take three turns MINIMUM to win a battle, provided you have first strike.
A strength build can win a battle in two turns, almost guaranteed, regardless of who goes first.

The argument you are trying to present is, I believe, misled because you're talking about who goes first in a battle between two strength build mercs.
Were this a battle with a support mage such as myself and a strength merc, I tend to go first some 90% of the time; I have my brains dashed all over the floor in two turns.
Strength needs to be nerfed because it breaks the boundaries of other builds. The advantages of any other stat are VASTLY outweighed by those of strength.
Support should encourage more stuns, more first strikes, more deflections. The ONLY THING IT ACTUALLY DOESIN BATTLE SITUATION IS GIVE YOU FIRST STRIKE.
I did a tally today on every strength build I faced:

I used overload on every opposing player who had a strength build (more than 85 strength)
Of these 63 overloads, 16 successfully stunned. The highest support any opponent I faced who had a strength build was 48.

So you talk about support as though strength and support are equals, which they are not. Not even close. First buff the other stats, then talk about nerfing them all equally.

Edit: You also made it very clear that this first strike stems from more support, and that this combination with malfunction and rage leads to a quick loss for you?
Well perhaps you should take some stat points out of your strength and invest in support. Even out the playing field. And worse comes to worst, why not just switch to tech mage, if it's so strong?
Obviously you'd opt not to because despite this one build that works for tech mages, mercenaries are far more successful in battle.




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