nico0las -> RE: support (2/12/2013 23:29:31)
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Before you go talking smack about support, please TRY using it. It doesn't work nearly to the level that strength works, as far as winning battles. So you talk about support affecting first strike? Support builds take three turns MINIMUM to win a battle, provided you have first strike. A strength build can win a battle in two turns, almost guaranteed, regardless of who goes first. The argument you are trying to present is, I believe, misled because you're talking about who goes first in a battle between two strength build mercs. Were this a battle with a support mage such as myself and a strength merc, I tend to go first some 90% of the time; I have my brains dashed all over the floor in two turns. Strength needs to be nerfed because it breaks the boundaries of other builds. The advantages of any other stat are VASTLY outweighed by those of strength. Support should encourage more stuns, more first strikes, more deflections. The ONLY THING IT ACTUALLY DOESIN BATTLE SITUATION IS GIVE YOU FIRST STRIKE. I did a tally today on every strength build I faced: I used overload on every opposing player who had a strength build (more than 85 strength) Of these 63 overloads, 16 successfully stunned. The highest support any opponent I faced who had a strength build was 48. So you talk about support as though strength and support are equals, which they are not. Not even close. First buff the other stats, then talk about nerfing them all equally. Edit: You also made it very clear that this first strike stems from more support, and that this combination with malfunction and rage leads to a quick loss for you? Well perhaps you should take some stat points out of your strength and invest in support. Even out the playing field. And worse comes to worst, why not just switch to tech mage, if it's so strong? Obviously you'd opt not to because despite this one build that works for tech mages, mercenaries are far more successful in battle.
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