Vypie -> RE: skills some they will not nerf (2/12/2013 13:59:18)
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@ambien Massacre is strong because much sacrifice is needed to use it. If you could block massacre.... then the Block would become THE overpowered problem, and not massacre anymore. Blocking massacre would mean that the enemy would waste a turn, Tons of energy, used skill points for nothing, no HP regained though Bloodlust, and for what? To be completely destroyed by a mere block? Blocks would not fix it. It would make it unstable and the fate would be determined by luck. I see what you are trying to say, but the solution you came up with is not a good one. Berserker, compared to massacre, is a easier skill to use. You only need to wait one single turn, it is usable with swords (which deal more damage), and it is higher in the skill tree (easier access). Because it can be used sooner, it is much harder to avoid. You may not even be able to steal enough energy, because in comparison, it consumes less. When Berserker is Blocked, the enemy wont lose as much as when a Massacre user gets blocked. Oh, and about massacre being a melee attack, that doesn't mean it should be Blockable. When you are hit with a flurry of Hits and slashes, you can't really avoid it. Massacre is a combination of attacks so fast you cannot react! :D @vagaran123 Strength doesn't exactly make Massacre that much stronger. The damage calculations revolve around Weapon damage. When you put STR points, the massacre damage goes us as much as a strike.
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