Goony -> RE: Rapid Rage Gain (2/12/2013 21:42:57)
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quote:
Rage will cause the next attack to ignore a percent of defenses, dealing extra damage. [Formula] Filled Rage Bar = 40 + (2.5 * Level) As an attacker, rage is gained at a rate of 110% of damage blocked (by the opponents defense/resistance) + 1% per 4 support you have over the defender, up to a maximum rate of 125%. If at a support disadvantage, the minimum rate is 95%. As a defender, rage is gained at a rate of 25% of the damage taken, +0.25% per 4 support you have over the attacker, up to a maximum rate of 29%. If at a support disadvantage, the minimum rate is 21%. Ok, here's how rage currently works, it was implemented to address tank builds and the game has evolved somewhat from that period back in the Alpha phase and was tinkered with in Delta phase. I have been doing some testing and dependant on the opponents defence or resistance I can rage every 3rd turn, class doesn't effect rage build or str for that matter. Although adrenaline can help, it's really dependant on defence and resistance of your opponent. A level cap player has 128pt rage bar and the devs will be having a close look at how rage is calculated. I had made a suggestion about it and was wondering if perhaps some of you may be able to point out issues or suggest some improvements to the way rage is calculated. Revised calculation shown in red: As an attacker, rage is gained at a rate of 110% of damage blocked (by the opponents defense/resistance) + 1% per 1 support you have over the defender, up to a maximum rate of 150%. If at a support disadvantage, the minimum rate is 70%. As a defender, rage is gained at a rate of 25% of the damage taken, +1% per 2 support you have over the attacker, up to a maximum rate of 50%. If at a support disadvantage, the minimum rate is 0% So overall, if you have 40 support more than your opponent you can get the cap of maximum rage gains, old required 60 support higher to get maximum rage gains, but there were more stats The biggest change is to defensive rage and 50 support more will now maximise rage gains and minimise opponent's WHY - The current rage formula allows strength spammers too much of an advantage, not only can they rage before an opponent who has 80 support when they have 20 support, they are also able to deal out more damage and on rage used with % increase unblockables they can also ignore defences and thus create an impression that support does very little to modify rage gain ~ G00NY
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