Decrease the cool down of heal (Full Version)

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Frostblitz -> Decrease the cool down of heal (2/12/2013 23:23:27)

I can easlily beat strength mercs if the cooldown for a heal is only 2 or 3. They should decrease the cooldwon for heals.




Ranloth -> RE: Decrease the cool down of heal (2/13/2013 2:12:07)

That means those who abuse Heal loop can also do it, even more disastrous once Heal is scaled by Support again. Not everyone uses Heal anyway so it won't be a solution. %-based skills and possibly Str itself will be changed (nerfed) in this week's update.




Remorse -> RE: Decrease the cool down of heal (2/13/2013 2:26:57)

Trans is right,
The purpose of increasing the CD from 3 to 4 was because of very strong heal looping builds.


You could argue that now that support does not improve heal that the CD could be decreased.

But I personally would much rather heal to improve with support again and stay at the 4 CD.

Plus skill cores like generator may mean even with a CD of 4, the healing builds may become to strong again.

But hopefully simultaneously energy drain skill cores counteract that.




EpicIsEpic -> RE: Decrease the cool down of heal (2/13/2013 2:35:00)

if the heal wuld improove with support again i would like CD the same since it doesnt i would like CD 3 but it is only my opinion




ED Prince of Shadows -> RE: Decrease the cool down of heal (2/13/2013 9:08:33)

As people have stated before, this would make classes such as TLM OP because they can constantly heal while the other player wastes all their energy, then simply continue to outlast because of reroute and the armors.




Mother1 -> RE: Decrease the cool down of heal (2/13/2013 11:34:27)

Nope leave it as it is. this would OP tank builds if they can consistently heal themselves especially those who use the infernal android. Heal loop would come back those who can't do it will be at a major disadvantage.




G4m3r -> RE: Decrease the cool down of heal (2/13/2013 12:14:20)

This will make Tact Mercs very very OP




Vagaran -> RE: Decrease the cool down of heal (2/13/2013 12:16:19)

Wohoo, Juggernauts will literally be near impossible to beat then :D In other words, no leave it as it is.




HydroMonk -> RE: Decrease the cool down of heal (2/13/2013 13:07:03)

No [sm=darkzard.gif]




caser5 -> RE: Decrease the cool down of heal (2/13/2013 15:52:38)

Awful for Balance, great for a TLM like me.




NDB -> RE: Decrease the cool down of heal (2/13/2013 19:41:21)

How will this stop Strength Mercs again, if you can barely live past the first 2 or 3 turns??? You obviously need to come up with a better solution to that. And besides, what about TM and TLM or any caster/tank build? Generator wold go insanely well with these kind of builds, and with the return of Boosters, this would not be good.




xxDantExx -> RE: Decrease the cool down of heal (2/15/2013 3:52:25)

as the old saying goes " If u cant beat them, join them!!! "
Field Medic cd should stay as it is...




Midnightsoul -> RE: Decrease the cool down of heal (2/15/2013 19:39:01)

No, back in Beta, there was Heal Looping...let's not make that happen again...




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