aliesterus -> RE: =OS= Beta Release Thread LXXXV - READ THE FIRST POST (2/14/2013 0:09:08)
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@Beck: You seemed to have forgotten Basicball, but yeah. I have an idea for future dungeons, maybe have some sort of lock system before getting to the bosses. Each lock you go through is a saving point, sort of like Mario or The Legend of Zelda. It's a commonly used technique in video games which have dungeons such as the ones that OS have. You'll have to find the correct room to find a key(it'll solve the issue of random rooms that have no point to them), and the final lock would be at the boss(though there is no saving point form there), which has some sort of puzzle lock. Hope they don't do a Rubix Cube though, very few people would solve it. I would though :P AE have been lacking their famous puzzle doors, and it seems right up Nulgath's alley so... I think it would be a great addition to Oversoul.(puzzles will be randomized each time, with over 1000 that show up, this way the wiki doesn't give away TOO much) This way it would solve the problem of a Boss being too easy to defeat(of course a boss should be hard to defeat, but not as hard as the ones we have NOW).
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