Damage Reduction Mechanic (Full Version)

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drinde -> Damage Reduction Mechanic (2/14/2013 1:10:19)

I'm thinking of adding reduction mechanic applied to damage dealt through spamming the same stat.

Here's how it works:

Your first attack is based on strength. (Double Strike)

If your next attack is also based on the same stat, you would suffer a damage reduction penalty of 10%. (Strike)

If your next attack is based on the same stat and is a damage dealing skill core, you would suffer a damage reduction penalty of 15%. (Chairman's Fury)

If your next attack is based on the same stat and is a damage dealing skill, you would suffer a damage reduction penalty of 20%. (Massacre)

This stacks up to, hmmm, a maximum reduction of 30%, causing all damage based on the same stat to do 70% damage.

To compensate for this and stop tank builds from dominating the game, the minimum damage for attacks will be adjusted from 3 to 5-6 points.




Remorse -> RE: Damage Reduction Mechanic (2/14/2013 2:16:54)

Brilliant concept drinde.


I support the concept, but perhaps more balanced out figures.



Also does it work so as soon as you break the chain by say healing or using a robot, this means the Factor is then reset back to 100% right?

Because that would be the most preferable way.


Awesome thinking!

One of the best ideas I have seen in a while.





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