lolo666 -> Mercenary Solution (2/14/2013 2:42:17)
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So I noticed while battling lots of mercenaries that they are OP. They could have a good STR build and still have good defenses due to hybrid and the armor stat allocation. Also, They dont need to put stats on MP to do Maul + Berserker or Double strike + Berserker So, What I think is that either Hybrid armor will be changed to another passive or will be like the one before where you change.. But, If it will be like before, it will not be +10 but only +5. So you change change to either put it in Energy or Physical in battle. OR Nerf Berserker = Make it have a 3 turn cooldown or more energy required or have a support requirement. OR Just nerf strength because it is OP right now.... So... Guys/Gals, what do you think of my idea? ~The Deathgirl
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