Healing (Full Version)

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button33 -> Healing (2/16/2013 8:58:48)

The devs have stated that Healing will improve with support again, but I dont think this is a good idea. Instead of having it increase with one stat, why not have it increase with multiple stats.

I think that the total amount of heal should be 35 at the base. Then here is how you gain additional health points.

Take the total number of health and energy points and invested and divide that by 10.
Then take the ammount of support invested and divide that by 6.

The sum of these two numbers added to 35 will determine your heal.

So If I invested a total of 56 health and energy points, along with a total of 33 support points, then my heal will be 35+6+6, giving me a total of 47 heal.




xGreen Warriorx -> RE: Healing (2/16/2013 9:08:55)

^ I don't know about that... Having your heal increase with health and energy is asking for an OP high health, high energy heal looping build. Just having it increase with support is fine, because support builds usually have really low defenses, and they needs the extra health in their heal.




ED Prince of Shadows -> RE: Healing (2/16/2013 9:43:46)

Support is underpowered, those who use it need a buff to combat strength builds.




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