Ranloth -> RE: The Problems with Every Class (2/22/2013 6:56:09)
|
Moving Zerker to Technology wouldn't fix the problem, they'd forgoe few stat points and get more defence in return which is handy with no defensive skill (but HA) and no passive EP/HP regen to loop. I'd rather you move Zerker to Support requirement and leave HA as it is since it's clearly.. not the problem. Yes Dex may be needed for them but it also has different advantages for them such as some defence and small chance to block. It'll actually affect non-Str build more than Str builds; they can also keep HA at Lvl 8 (5/5) which will be what, 37 Support? This isn't that bad, or they can go for Lvl 6 HA (4/4) and have the requirement at mere 31 Support. That is already low and they lose 1 point in each which can be easily overcome by investing 6 points off Support into HP or Str or whatever. It's offensive skills that are the problem. Players are likely to have near-max Zerker to maximise damage output and since Dexterity is the requirement then it's no problem for them (higher chance to hit). Making it Technology + HA to Support won't affect them as much if they lower HA a bit more, and Technology on Zerker will only raise their defence which is really not a drawback. Whilst if you put Zerker on Support, you can lower down their damage big time; having to lower Strength for sake of Support requirement, if they decide to go for lower Zerker then there's still small Support requirement + they'll deal less damage anyway. Strength progression is a good fix, yes, but proposed changes to HA and possibly Zerker won't do much. Put Strength progression nerf + Support requirement on Zerker together then you will see quite a nice difference. There'll be Double Strike though with 33 Dex requirement at Level 10 which isn't much. Make base requirement to be 14 Dex and +3 per level for up to 41 Dex at Lvl 10. This would allow to split requirements equally between skills that deal the most damage; Dexterity for DS and HA would go fine (and HA could be higher so less points on offensive skills) Support on Zerker will lower down their Strength or take some from defence (including HP); easier to kill instead They are likely to have mid-high Heal which has Technology requirement instead. So they will split stats somewhat equally between it all, this time having to actually invest in Support for higher damage output. And since DS requires a bit higher Dex than before + HA isn't always maxed out, they will have to take more outta base stats rather than keep base low and use stat modifiers on weapons to boost it up. And Strength progression getting tweaked for lower damage, this would really fix problem with Strength abuse for Mercenaries but also all the other classes (other have problem with Strength, not necessarily the skills; these can have % bumped down even further if needed; Massacre, Bludgeon, etc.).
|
|
|
|