Desmodus -> RE: =OS= Beta Release Thread LXXXVIII - READ THE FIRST POST (2/20/2013 5:44:12)
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Riniti forgot that Final Stand was supposed to disable the use of shields. Here are some more cards I came up with with Riniti's help (Victoria also helped with one). Fire Acid: +2 dmg each turn for 3 turns. Goes past Shields and Iron Hide. I think we said cost 10 charge. Blazing Aura: Convert 1 shield card into counters (so basically you get a fire Counter Strike). Cost 6 charge, plus the charge for the shield, so 9 charge altogether. Shadow Void Gate (this is the one Victoria helped on): Uses 2 charge and 10 HP to unleash a 15 dmg 5-hit combo. Legendary Rank. Energy Eye of the Storm (this is Riniti's idea): It's an energy Iron Hide, but it cost 7 charge. Supercell: A DoT that progressivley gets stronger. Does 1 dmg, then 3 dmg, then 5 dmg, then 7 dmg; totalling 16 dmg. I cant quite recall the charge cost, I think it was 10. Mega-Sprite: Does 10 dmg and stuns the enemy for 2 turns. Cost 12 charge. Limit one per deck. Legendary Rank Water Drown: A DoT. We didn't work out the details yet. Riptide: A stun attack. Again, haven't worked out the details yet. Cleanse: Removes DoTs (Frostbite, Storm, Poison, Burn, Corruption, etc.) but NOT delayed hits. Cost 10 charge Misty Mirror: It's a Water Void Reflect. Cost 13 charge. @Riniti: Do you think I should put Cleanse and Misty Mirror here, too? I'll do so anyway. What you guys think?
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