Nerf the +4% Crit Core (Full Version)

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Exploding Penguin -> Nerf the +4% Crit Core (2/19/2013 16:07:24)

I found that this core is really overpowered. It doubles the base chance of getting crits, and is stacked with support builds and deadly aim. I'm currently a tank right now, and whenever I face an opponent it's pretty much whoever crits with their gun/aux wins unless there's a deflection/block on rage. I find it hardly fair that players who were going to lose fights just abstractly win by a +4% crit chance. Here's a comparison to other cores:

-Base Block chance is 8%, 4% is 1/2 of that. Plus, 4% is the equivalent of an extra 10 dex advantage against your opponent.
-Base Deflection chance is 10%, 6% is 3/5 of that. 6% is the equivalent of 24 more tech than your opponent.
-Base Crit chance is 4%, 4% (from the core) is 100% of that... Also, 4% is equivalent to an extra 28 more support.

Out of all of them, the crit core is definitely the most unreasonable. 28 support advantage when using this core, which breaks it down to whoever uses a gun and crits with around a 10% chance wins.

I think that it should be nerfed to +2% chance, particularly since guns are deflectable, unlike Mark of Azrael, which is only applied on strikes (which are blockable).




Warmaker04 -> RE: Nerf the +4% Crit Core (2/20/2013 15:00:56)

People with high support as supposed to crit also the core.
There are STR builds and u want to buff them more by nerfing the support builds and crit cores?
U REALLY WANT that with that op cores on gun people azraels have? If we nerf the support, ( only mages can stop str builds with them )
then the str will dominate. Buffing the str massively


Totally, supremely Not supported lol




Cursed Darkness -> RE: Nerf the +4% Crit Core (2/20/2013 17:37:22)

no support for this, i don't want str builds 2 rule the game thank you very much




Exploding Penguin -> RE: Nerf the +4% Crit Core (2/21/2013 11:27:14)

Note that strength builds randomly crit you when they strike with 5% chances. This is mainly because of the crit cores. I'm not gambling my entire fight as any build type on an opponent's gun/aux/strike which randomly crits me and makes me lose. How about this to buff support builds against this change: The max crit chance is increased from 20% to 23%, and 6.5 points is an extra 1% crit chance instead of the previous 7 points. Your argument sounds like you gamble your entire win off of this +4% crit core so you can kill strength mercs. As a tank focus merc which rarely blocks them I can tell you that strength mercs are in no sense OP, you just need to know how to deal with them to win. I've killed countless strength mercs with no crits and without using azrael's will, and I honestly don't see why people are complaining that strength is overpowered. We have insane block and deflection chances given cores, and skills like intimidate deal damage while reducing damage output. Assimilation attacks while taking away things like massacre and zerker, and a strong emp can stop zerker from turn 1.

Also, active cores can't be used with passive core effects. If I used azrael's will with a 4% crit core, it wouldn't get the +4% bonus.




Giras Wolfe -> RE: Nerf the +4% Crit Core (2/22/2013 3:08:59)

Let me put it this way: With the core, a zero strength build is five times more likely to crit you than they were before. I have the same complaint with Ninja Reflexes and whatever the Deflection core is called. If your opponent has an overwhelming stat advantage on you, your chances should only be 1%. However, with cores, that risk is increased to 5% for blocks and crits, and 7% for deflections.

Ever lost to someone who you had a 100+ dexterity advantage over because of a block? How did that feel? Well guess what, now its five times more likely to happen now because of these pointless, expensive passive cores.

Has anyone even SEEN the skill core ideas thread? There is SO MUCH potential, and these passive cores are the most boring and unbalanced things they couldve possibly released.




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