Giras Wolfe -> RE: Assimilate, leveling the playing field (2/22/2013 3:00:29)
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The skill cannot be compared directly to atom smasher or EMP, because strike damage is also applied, which makes a big difference. However, I would propose that: -The skill can be used when the player has full EP -The energy draining effect cannot be blocked -The amount of the drain should be higher, but only at higher levels, to increase the viability of builds that invest stat points in the skill. Something like: Level 1 - 2 EP Level 2 - 4 EP Level 4 - 6 EP Level 5 - 8 EP Level 6 - 10 EP Level 7 - 12 EP Level 8 - 14 EP Level 9 - 16 EP Level 10 - 18 EP Also, the use of only even numbers would prevent the temporary "spikes" in the energy regain percenteage. (I.E. a -3 Assimilation would give +2 energy, which is a 66% gainback not 50%.) It is important to remember that the effect of the skill is threefold: damage, energy drain, AND energy gain, whereas atom smasher and EMP grenade COST energy and do zero damage. However, despite this, the skill deserves the aforementioned buffs to be a viable option.
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