Modifying a Skill from the Skill Tree (Full Version)

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Stabilis -> Modifying a Skill from the Skill Tree (2/22/2013 8:32:46)

If you had to make a balance change to a skill, how would you handle it? Would you resolve it by:

•stat requirements and energy requirements (evaluation of cost)

•method of improvement, type of stat and progression grade (touch ups)

or

•overhaul (reestablishing the skill)



If the skill is balanced but is too cheap or too expensive I would enforce requirement changes. If the skill is unbalanced but only because of stat exploits I would enforce methods of improvement. If the skill is obviously broken I would enforce an overhaul.

So how do you handle balancing a skill?




Melbourne -> RE: Modifying a Skill from the Skill Tree (2/22/2013 11:00:09)

I guess it kinda depends on the skill and class and the synergy with the current skill. Like double strike and hybrid both require dex which help strength mercenaries, But I guess it's opinion. I'd prefer it to cost more energy and move the required stat to assist it a little less instead of weakening one stat.




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