Stabilis -> Modifying a Skill from the Skill Tree (2/22/2013 8:32:46)
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If you had to make a balance change to a skill, how would you handle it? Would you resolve it by: •stat requirements and energy requirements (evaluation of cost) •method of improvement, type of stat and progression grade (touch ups) or •overhaul (reestablishing the skill) If the skill is balanced but is too cheap or too expensive I would enforce requirement changes. If the skill is unbalanced but only because of stat exploits I would enforce methods of improvement. If the skill is obviously broken I would enforce an overhaul. So how do you handle balancing a skill?
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