veneeria -> RE: Possible way to fix STR builds? (2/22/2013 22:34:47)
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@rakrotay: Seriously, i understand that English is not your main language (it isn't mine too), but it won't make sense to you if you don't understand what i am saying in english. ...Anyway, for me, even though i have an considerable stat points advantage, they can still connect attacks while being able of damaging me with unblockable skills (chairmans platinum for example). If you are worried that you might not be able to be an strength mercenary anymore, don't worry, because that is not the point of what i am saying: quote:
Well, you can still have your str at the gap and raise your skill points on your STR based skills (like double strike, berserker ..etc) and do about considerable damage, but energy consuming. Or you can just don't care at all and raise your strength. Some builds might not have that much high dex / tech or just have the same as yours, which will give you about the same chances or close to the same, plus, there are skills which are unblocked and depend on your str. @The ND Mallet Guy : Right, so you are rather talking about methods of balancing instead of the suggestion itself, because agility didn't go so well, it doesn't make the method wrong anyway. And seriously, agility decreased defensive stats in function of how much health we had. These are just chances. Seriously, chances. Affects as much, as having shadow arts level 1. You might not even notice, depending on how they are scaled and the defenses decrease from agility, WERE clearly noticed and hurt a lot too. The amount of defense you lost wouldn't make up for the health you invested. Seriously, nerfing in any way is also a penalization, (in your case)you are stopping that person from getting that much of strength (resulting normally in being fixed with just an increase of stats or improvement on the skill), i am letting the person keep the strength but in turn also having a risk of being blocked/deflected from his attack. What i mean from this is not making it 100% to be blocked with any build, but rather making it that, if you are an 100% Tank (both high DEX and TECH), it makes your build more useful against the 100% offensive enemy. [&:] Still, they did implemented your choice of fix, so you can judge yourself after this balance patch.
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