Weaken Crit Power (Full Version)

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Midnightsoul -> Weaken Crit Power (2/23/2013 16:02:01)

Well, obviously, crits happen more often which is kinda fine for me..but they're too...significant for winning...

I was thinking that crits in EpicDuel should ignore less defense/resistance than what it currently does right now.

What do you think?




The Astral Fury -> RE: Weaken Crit Power (2/23/2013 16:13:57)

Not trying to be a troll, but the dev's don't listen to what we said at all. We say STR are OP they give them added ep and hp so after we asked them to be nerfed they gave them a huge buff. They finially they say hey lets nerf the damage skills they reduce the damage by like two and STR merc and str builds in general were left untounched. What do they do now buff support BH's and TM's I thought they were OP already guess not huh?

But enough of me ranting yes I agree crits are happening WAY to often and they should be lowered, but it's not like the dev's will do it or make it noctiable.


Supported for the small chance they might REALLY fix it this time.




Midnightsoul -> RE: Weaken Crit Power (2/23/2013 17:26:34)

^I feel the same pain man




....SKY.... -> RE: Weaken Crit Power (2/23/2013 21:35:04)

not just crits, - deflect, block is the same and occurs too much.




Cursed Darkness -> RE: Weaken Crit Power (2/23/2013 22:03:13)

Crits for the most part don't happen a lot for me but the blocks/deflects do happen 2 much so i support this all the way.




santonik -> RE: Weaken Crit Power (2/25/2013 3:23:08)

i think criticals need doing only 30-33% (ingnores defence) and it is still strong




Warmaker04 -> RE: Weaken Crit Power (2/25/2013 5:12:31)

30% nah too low, if u hit 30 normal damage then u will do 35 critical, Just 5 damage bonus? That wont happen lol




ValkyrieKnight -> RE: Weaken Crit Power (2/25/2013 6:34:32)

What bout doing 50% more damage than normal instead of reduces defense by 60%? If you hit someone 14 damage normally with a critical it'd be something like 21. If you're full support ( damn 2v2 mercs ) and you hit someone 35 with aux it'd be increased to 52? This could make it so that if someone's a glass cannon ( has low defense ) a critical still comes into play rather than be noticeable at all.




RageSoul -> RE: Weaken Crit Power (2/25/2013 6:39:16)

quote:

What bout doing 50% more damage than normal instead of reduces defense by 60%? If you hit someone 14 damage normally with a critical it'd be something like 21. If you're full support ( damn 2v2 mercs ) and you hit someone 35 with aux it'd be increased to 52? This could make it so that if someone's a glass cannon ( has low defense ) a critical still comes into play rather than be noticeable at all.

Simple solution :
Step 1 - Attack
Step 2 - Wait for Rage to fill up
Step 3 - Stack your strongest attack with Rage , and BOOM , from 33+ , now it becomes 50+ when it Crits .

ON TOPIC :
Yeah i agree that Crits should be weakened . It's just too much that a single Crit changes a whole game instantly .




ValkyrieKnight -> RE: Weaken Crit Power (2/25/2013 6:49:03)

Assuming you crit on rage which happens how often? I like the idea of doing 50% more damage cause reducing defense does massive damage to tanks and little to glass cannons, which should do more to glass cannons.




RageSoul -> RE: Weaken Crit Power (2/25/2013 7:03:32)

With the "Mastery" Cores ( i.e Primary Mastery , Sidearm Mastery ) plus RNG wonkiness , i doubt that Crits won't happen much .




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