Vypie -> Support- Problem lies (INDIRECTLY) in the first strike. (2/24/2013 0:55:26)
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The problem with Support is that it gives so many perks at once, which are Overpowered when abused. Support can be used offensively and defensively. It can power a WHOLE build. Shields/buffs, malfunction, Aux, artillery, etc. It is devastating, because to be useful and deal damage, you don't need much more. You can kill in three-four turns easily. You don't need Dexterity, your damage comes from unblockables. With cores like azreal gun, you can protect yourself. Tech mages, for example, can destroy your Resistance with malfunction, negate your smoke and other tech-powered moves moves. With such low Resistance, any attack deals good damage. With tons of support: You will probably not get crit. You will crit a lot, maybe once per fight or two? Stuns will most likely not stop you. If going full offensive, rage comes in the third turn, usually. And I'm sure I could talk about more, this information was just a, overview, not a deep approach. What I want to say is... all these perks support gives are not the problem by themselves, while they all give a huge boost together. _____ The REAL problem lies with the change to go First strike, and I will explain why: For each point of support over your adversary, you get 1.5% extra chance to go first. This means a player with 34 support over the enemy is guaranteed to attack first. Now.. I am completely fine when a player with + 34 support than me goes first. It's fair. .. ....HOWEVER! This is where the problem begins: When you know you will go first 100% of the time against a non support abuser, Builds can be created with having that in mind. You can be assured you will go first, so you can sacrifice defenses. You have a faster setup against your opponent. You can work your build around you going always the first turn. If you are a malfunction user, smoke will be useless against you, as you will always debuff the enemy first. Ultimates are most of the time useless... the enemy will probably die before that. Going first with immense offensive power is too much. When you can KNOW FOR SURE you are going first, there are no risks to take on a build like that. Those builds would die easily if they went second. The small probability of going second, despite the support abuse, prevented players from doing this. It HAD the chance to fail. Now that it cannot, players take advantage, and extremes happen.
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