RE: '14 Days of Hell' (Full Version)

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Mondez -> RE: '14 Days of Hell' (2/27/2013 15:07:11)

Balance is number one before they create another tourney because so far it's just manipulative build copy to win.




Exploding Penguin -> RE: '14 Days of Hell' (2/27/2013 17:17:58)

Or they just change the tourney to win%-based like I suggested so that build copying has less to do with it and actual knowledge of battle mechanics and skill has more to do with the winners

Edit: Or they just change the tourney to win%-based like I suggested so that build copying has less to do with it and actual knowledge of battle mechanics and skill has more to do with the winners

Please don't double post. ~Mecha




SouL Prisoner -> RE: '14 Days of Hell' (2/27/2013 22:47:48)

I think their will always be build coping, stats abuser etc ...

Because if they limit one side, they will find out another way... So best search for counter build, rather complaining :)

Example : CH works perfect counter build for TLM, MERCS support build.




Exploding Penguin -> RE: '14 Days of Hell' (2/28/2013 0:08:51)

@SOuL Prisnor: I found that CH support mass is killed about 60/40 by my support build, whether or not the opponent has azrael cores. CH focus can be a bit tricky, but it depends on how cautious and strategic your opponent is. In the end, fast kill builds like support really depend more on your opponent's skill in preventing you from killing them rather than your actual skill in killing them.




ReinVI -> RE: '14 Days of Hell' (2/28/2013 12:37:19)

plus most support mercs will always do a predictable patter! :P aux artillery.. and if it doesn't work they just give up the match!

butttt if you actually do put a little brains into a supp build it could be very devastating xD ( like taking out a 140 hp CH after he healed away
my first turn auxes damage ) all it takes is a little planning and some minor luck !




Mother1 -> RE: '14 Days of Hell' (2/28/2013 12:44:41)

@ reinvi

I have seen some smart support merc's as well put points into other skills such as blood commander, and berzeker as a back up. with all that support then can get a decent BC buff which can hold them over until the next aux attack.




drekon -> RE: '14 Days of Hell' (2/28/2013 12:52:04)

I honestly did not know it was 14 days. It was fun the first 3 or 4 days, but now it's getting a bit tiresome. At this point, I don't think it's worth putting in anymore long hours. I appreciate all the work the staff put into this first tournament though.




Vagaran -> RE: '14 Days of Hell' (2/28/2013 12:59:48)

@drekon

I agree it's tiredsome and to imagine it was originally supposed to be 1 whole month makes you happy to think it got lowered. But I'll continue, because I really want that Shiny Yeti [&:]




DeathiZClarity -> RE: '14 Days of Hell' (3/1/2013 2:30:55)

I'm hoping they will come out with hourly competitions for a fair sum of credits. That would be cool.




Vagaran -> RE: '14 Days of Hell' (3/1/2013 15:40:34)

Just 8 more days to survive in...>_<




J.U.S.T.I.C.E. -> RE: '14 Days of Hell' (3/1/2013 15:48:06)

I'm just trying to get 700points from mon-thurs then 1k+ on fri/sat/sun.. I'm barely keeping up lol




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