Exploding Penguin -> RE: "Hybrid" Builds (2/25/2013 23:17:29)
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Well, I've created lots of builds, but haven't been there to test them all since Omega came out. Here's a list of them from gamma/delta: Merc: -High energy supporting class with a tendency to use atom smashers, low level mauls, intimidates, and heals in 2v2. Great annoyance to the players while enabling my ally to kill them with ease -Support Tech, I maxed out surgical strike and artillery strike, and used 150-170 energy. You could get lucky crits here and there and deal good damage with fast rage, while pretty much preventing your opponent from raging by not being especially tanky and by using surgical strike. -(Omega) Supertank focus infernal android high blood commander, this build pretty much heal looped and used blood commander to deal constantly increased damage while utilizing blood commander's lifesteal to heal an extra 3-ish damage per attack. Infernal android became unstoppable after turn 9, and I used that to finish the fights (or level 5 bunker). TM: -High assim dex caster build, I used assimilation as my primary energy source rather than my level 4 reroute and low HP, and did massive damage with overload and plasma rain to the opponents BH: -High tech poison massacre build, I had around 130 energy and used my high technology and moderate support to buff, emp, and smoke in 2v2. Max poison and Max massacre were great supporting moves which helped kill in many cases, while blood lust and my slight tankiness, along with heals from my ally kept me alive. TLM: -(Omega) Before the tech nerf. Heal-looping TLM with infernal android. I used level 3 heal, level 8 frenzy, and level 1 surgical strike. This build was unstoppable in juggernaut as I had 4 ways of healing through 42 HP heal, around a 10-15 amount on frenzy, 25 from generator, and around 10 from surgical strike. The high base HP and the fact that I only used energy for atom smasher (aside from healing) enabled me to use healing moves pretty much 9/10 turns of the fights. CH: -Support Focus. -High HP tanky poison mass build. With this I was able to poison and use massacre with decent support and malfunction in 2v2, enabling me to deal heavy damage with around 140 energy while my ally did more constant damage amounts.
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