Higher Heal and/or Defenses (Full Version)

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King Helios -> Higher Heal and/or Defenses (2/26/2013 16:11:12)

Hello.

We all know that most battles nowadays are controlled by quick-win abusers. However, there are ways to change that.

1) Make Heal scale a little bit higher, making about 65 at max heal + level 35.
2) Increase base defenses by 4, and lower the amount needed per level by 0.25.

Supported?




....SKY.... -> RE: Higher Heal and/or Defenses (2/26/2013 17:40:51)

Not supported. most builds will just turn to tanks and heal loops again. This will effectively drag on 1 v 1 or 2 v 2 battles to a very unpleasant rate. Together with the current LAGs that is going on, Battle will take forever to finish.





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