Flaming Bouquet (Full Version)

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Dragoon23 -> Flaming Bouquet (2/27/2013 19:39:51)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
Flaming Bouquet

Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

Level: 10
Power Level: 10
Price: 36 Gold
Sellback: 18 Gold
Location: MatchMaker

Element: Fire
Type: Melee
Damage: 4 - 13
BTH: 1

SPECIAL
Hits: 2
Element: Fire
Type: Ranged
Damage: 126.00% Base and Random each
Stats: No normal stats; 83.00% Lucky Strike damage each
BTH: +5 each
Rate: 20%

EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 2-6 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 10 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 252% Base, 252% Rand, and 166% Stats plus 5 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:01:57)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 30
    Power Level: 30
    Price: 107 Gold
    Sellback: 53 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 7 - 20
    BTH: 4

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 224.00% Base and Random each
    Stats: No normal stats; 149.00% Lucky Strike damage each
    BTH: +13 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 3-16 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 30 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 448% Base, 448% Rand, and 298% Stats plus 13 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:02:17)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 50
    Power Level: 50
    Price: 672 Gold
    Sellback: 336 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 9 - 25
    BTH: 6

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 331.00% Base and Random each
    Stats: No normal stats; 215.00% Lucky Strike damage each
    BTH: +21 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 5-32 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 50 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 662% Base, 662% Rand, and 430% Stats plus 21 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:02:36)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 70
    Power Level: 70
    Price: 5,235 Gold
    Sellback: 2,617 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 10 - 31
    BTH: 9

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 439.00% Base and Random each
    Stats: No normal stats; 281.00% Lucky Strike damage each
    BTH: +30 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 8-52 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 70 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 878% Base, 878% Rand, and 562% Stats plus 30 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:03:00)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 90
    Power Level: 90
    Price: 42,016 Gold
    Sellback: 21,008 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 12 - 35
    BTH: 11

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 540.50% Base and Random each
    Stats: No normal stats; 347.00% Lucky Strike damage each
    BTH: +38 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 11-76 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 90 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 1081% Base, 1081% Rand, and 694% Stats plus 38 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:03:20)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 110
    Power Level: 110
    Price: 338,555 Gold
    Sellback: 169,277 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 13 - 39
    BTH: 14

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 626.00% Base and Random each
    Stats: No normal stats; 413.00% Lucky Strike damage each
    BTH: +46 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 14-94 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 110 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 1252% Base, 1252% Rand, and 826% Stats plus 46 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




  • Dragoon23 -> RE: Flaming Bouquet (2/27/2013 20:03:48)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img]
    Flaming Bouquet

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 130
    Power Level: 130
    Price: 2,729,352 Gold
    Sellback: 1,364,676 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 14 - 44
    BTH: 16

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 687.00% Base and Random each
    Stats: No normal stats; 479.00% Lucky Strike damage each
    BTH: +51 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 18-113 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 130 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img]

    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 1374% Base, 1374% Rand, and 958% Stats plus 51 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.




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