Dragoon23 -> RE: Flaming Bouquet G (2/27/2013 20:08:20)
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[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img] [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/img] Flaming Bouquet G Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z Level: 150 Power Level: 153 Price: 22,004,697 Gold Sellback: 11,002,348 Gold Location: MatchMaker Element: Fire Type: Melee Damage: 16 - 48 BTH: 19 SPECIAL Hits: 2 Element: Fire Type: Ranged Damage: 717.50% Base and Random each Stats: No normal stats; 555.00% Lucky Strike damage each BTH: +54 each Rate: 20% EFFECT All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In) All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In) At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 23-137 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***. The save roll is as follows:Level: 153 vs MonsterLevel Major: YourSTR vs MonsterEND Minor: YourLUK vs MonsterLUK *This creature has no blood! **Your foe's wound was not deep enough to begin bleeding. ***The thorns on your bouquet have opened up a bleeding wound! ****This enemy is immune to bleeding. DESCRIPTION Roses are red, fire is, too; superheated thorns make foes bleed for you. [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Flaming_Bouquet.gif[/img] Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf. Analysis Special starts out with 1435% Base, 1435% Rand, and 1110% Stats plus 54 BTH. With 2 equally powerful hits, each hit does 50% damage. Bleed Effect:- Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
- It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.
All this has ALREADY been factored into the above numbers.
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