all the merc nerfs.... (Full Version)

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Hard boy -> all the merc nerfs.... (2/27/2013 23:58:07)

dont you guys think mercs have been nerfed far too much? i mean the only thing that works now is supp builds (not that i use it)

Bunker blaster got nerfed badly, all str based skills nerfed + str itself.

clearly all thats remaining is sergical and multi, now sergical requires alot of energy and if you get drained and dont generator is screwed.
multi works like charm in 1v1 but is trash in 2v2, and people are whining too bad about supp and it might be nerfed.

defense and resist got nerfed too, like for real?




Exploding Penguin -> RE: all the merc nerfs.... (2/28/2013 0:03:51)

I was always bad at using merc strength, so I don't really have an opinion on that. Not taking a side, I will note that level 5 bunker buster with high tech is still a VERY effective way of damaging your opponent with a low energy cost of 23. Intimidate works well when combined with the azrael cores, as well as to stop those opponents from killing you with their next move if they need bludgeon, deadly aim gun, etc...
Maul is also very neat, as it pretty much ensures an extra 6 damage for 12 energy, plus a bonus 22% stun chance. Atom smasher is a useful, low-energy costing skill which can really mess up builds when you tank. I think that level 1 double strike IS near useless though, and should probably get buffed, but have the highest level of damage reduced to something like 45% (Example: At level 1, 20% damage boost, and gives diminishing return. At the highest level, it gives a 45% damage boost).

Tech never should have gotten nerfed, this OPs dex EVEN MORE than it already was with the absurd 35% max block chance, high block chance scaling, and the fact that you can stack shadow arts and ninja reflexes with it to reach a massive 49% block chance. Tech's resistance scaling should be brought back, as it also insanely powers up TM support and TM caster, as well as CH massacre builds. It should also be noted that BH has an absurdly high win rate compared to other classes, and probably needs fixing. I'm surprised everyone's ranting about merc support people on the 1v1 leaderboard with 70% win rates when there was a 90% win rate BH on there today.




Blaze The Aion Ender -> RE: all the merc nerfs.... (2/28/2013 0:04:36)

I think buster should have stayed as it was
It was a skill that represented the whole class, which is now ruined
However, the strength builds were just brutal and did need nerfs




IsaiahtheMage -> RE: all the merc nerfs.... (2/28/2013 8:50:07)

The STR nerf was necessary, the Bunker Buster nerf wasn't needed at all, my Bunker Buster went down by like 10 points in damage. So I got a Sup build because it's more effective now, I also think the nerf on tech was terrible and unnecessary as well.




Mother1 -> RE: all the merc nerfs.... (2/28/2013 9:14:49)

Strength needed the nerf it got for the longest. However the nerf to bunker blaster wasn't needed. First the uncalled nerf for Plasma cannon now Bunker blaster.




santonik -> RE: all the merc nerfs.... (2/28/2013 10:07:07)

Yep they nerfs alot that merc stregth (that need nerf).Hybrid need 42 support now (others tank class uses dex/tech gain extra armor). Bunkker is weaker now than before. Maybe they nerf next that support. RIP THIS CLASS




...DarkTechnology... -> RE: all the merc nerfs.... (2/28/2013 10:42:50)

@Exploding Penguin , the max block chance is 45% with shadow arts , i dont think ninja reflexs stacks with it but yeah u forgot to mention its second useful passive +10% stun chance with grenade , and i dont know whats going to happen to mercs if supp got nerfd it would be sad to lose mercenary its my favorite class lets see what happens in this friday update .




Blitzex/Sr. Zeph -> RE: all the merc nerfs.... (2/28/2013 11:05:22)

Bunker buster got nerfed whaaatt?

quote:

Bunker Buster
Base damage lowered at later levels from 22-40 to 22-35
Damage now increases by 2 as you approach level 35


So when its lvl 6 it has already been buffed instead of nerfed guys..





Remorse -> RE: all the merc nerfs.... (2/28/2013 11:05:25)

@ I agree with mother1,

The nerf to BB and PC were really uncalled for.


Sometimes I wonder if their technique on viewing balance via algorithms should be scrapped and replaced with common seance.


After all you can't really claim highly of the benefits most of the balance changes they have done so far...



If you wanna get a clear idea of what needs to be changed you need to only look to the forums and see how frequently balance areas are complained about and fix that...


And for Christ sake, dont fix what aint broken!


When have bunker buster builds been anything more then a worthy build alternative?

Now they are not even that...




ND Mallet -> RE: all the merc nerfs.... (2/28/2013 11:10:35)

Considering we have lowered health considerably and that crits are the bane to low health builds, it's only natural that they would get nerfed to avoid problems. Just because it wasn't broke when they fixed it, doesn't mean it would never have broke.




Remorse -> RE: all the merc nerfs.... (2/28/2013 11:14:53)

HP is not lowered that much....

Considering the massive base and the fact you dont need to invest in energy at all 90% of the time.

Means on average HP would be close to the same...


Plus if they are nerfing via crit logic why on earth would they add more crit skill cores?
AND massively encourage the use of frequently criting support builds..


Counterproductive if you ask me.




IsaiahtheMage -> RE: all the merc nerfs.... (2/28/2013 15:53:48)

quote:

Considering we have lowered health considerably and that crits are the bane to low health builds, it's only natural that they would get nerfed to avoid problems. Just because it wasn't broke when they fixed it, doesn't mean it would never have broke.


I don't get it, you're gonna nerf support and crits now but, you implement extra crit skill cores and make Hybrid Armor have a 42 support requirement?! That makes no sense at all IMO. So if Support really is gonna get nerfed soon then the Merc class will be left with nothing but STR Builds. As Tank Bunker Buster builds are no longer effective since Tech and Bunker Buster got nerfed, not to mention BB scales with tech. Meaning not only was it's normal damage lowed but it's scaling damage is weakened now since tech is lower. And if Support builds get a massive nerf (Like the Field Medic nerf) then the Merc class will be in trouble. We'll only be able to use STR builds and STR BH/CH > STR Merc,




Hard boy -> RE: all the merc nerfs.... (2/28/2013 19:01:12)

like honestly ive been retraining badly today, i noticed that if you want a decent tech build, u need dex to power up the tech abilities, but you also need supp for hybrid and adrenaline, which leaves u with no health.
supp build, you either demolish the guy in 2 turns or the thing turns into a deflecting madness.
Dex build, nothing powers with dex so no need to talk about that.
Str build, either dedicate ur build to adding str which leaves u with low dex or health + defenses since u need supp for hybrid O.O, in addition to blood commander requiringa turn + high supp to actually power up ur str.




hijinks -> RE: all the merc nerfs.... (2/28/2013 21:45:02)

Support builds for mercs are really op, I went first quite a bit when I tested it on a noob account of mine. Even in 1v1 support mercs are pretty good.




Exploding Penguin -> RE: all the merc nerfs.... (2/28/2013 22:11:35)

I'm using strength merc now and it's pretty good, even with the large nerf. I have 4 hybrid, max double strike, 8 maul, 2 atom, and 1 adrenaline. In 1v1, it has a lot of options, and I really only lose to crits, skilled and strategic TM casters, and lucky shadow arts blocks. What's really OP is gotta be BH, they can use azrael's will and pretty much guarantee a block if they invest enough into dex, as well as just endure with high HP and blood lust until the opponent dies. Strength BHs literally have a 90% win rate, and finish their fights in around 4-5 turns. Shadow should get changed in my opinion, given that it pretty much messes up 2v2 combo setups because it's so unpredictable, and in fights with hunters, the winner isn't mainly decided by skill and strategy, but by luck with shadow arts.




hijinks -> RE: all the merc nerfs.... (2/28/2013 22:14:37)

That's mostly BHs with that Azrael core.. The ones without it are taking a pretty heavy beating too.




Exploding Penguin -> RE: all the merc nerfs.... (2/28/2013 22:20:28)

Thing is, strength nerf pretty much weakened all classes except for hunters and possibly TLM. TLM was never particularly strong except for the high win rate tank surgical builds... BHs/CHs, on the other hand, don't suffer at all from losing an extra 2-3 strike damage since the %-based attacks are off of primary damage, and are in reality set damage attacks like bunker, just improving with primary damage instead of a stat. Thus, when all classes were nerfed, BH/CH stayed the same and now their win rate is pretty high (mainly BH), while at the same time finishing fights fairly quickly. Honestly, I just want shadow arts changed (not nerfed, make it something solid like how passive armors, blood lust, and reroute are solid and dependable), because with it I hate losing to luck when playing as a hunter or against a hunter.




Hard boy -> RE: all the merc nerfs.... (3/1/2013 0:34:56)

Dont you guys thing hybrid should change back to how it was b4 split? (only mercs, not TLM)
and bunker back to how it was.




ReconnaisX -> RE: all the merc nerfs.... (3/1/2013 0:41:45)

Hybrid pre-split? You mean +12, and changeable element-wise?




Hard boy -> RE: all the merc nerfs.... (3/1/2013 1:11:25)

well i think 12 might be a little too much, i guess a 10 would be good.




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