New Skill Merc (Full Version)

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santonik -> New Skill Merc (2/28/2013 11:57:35)

-Hybrid generator

whem you taking damage you healing little bit


Health Regained:

Level 1: 9%
Level 2: 11%
Level 3: 13%
Level 4: 15%
Level 5: 17%
Level 6: 19%
Level 7: 20%
Level 8: 21%
Level 9: 22%
Level 10: 23%

this is defencive abilty help tanking every way
bloodlust doing attacks this working defencive ways
and this replace that andrealine
yours comments ^^

Removed all caps from title as this is spam. ~Tanky




Mother1 -> RE: NEW SKILL MERC (2/28/2013 12:27:10)

Not supported in the least as this would OP the class entirely. You would be hard pressed to do decent damage against a merc with this passive since part of your damage would be omitted because of this passive.




santonik -> RE: NEW SKILL MERC (2/28/2013 12:30:54)

remember that gives much lesh hp back than bloodlust

if you have 100 healt thai give back MAX23% = 23 healt

and working only defencive way

and cost much skill points too

remember that ^^

i think that is not op skill




Vagaran -> RE: NEW SKILL MERC (2/28/2013 14:43:51)

quote:

Level 1: 9%
Level 2: 11%
Level 3: 13%
Level 4: 15%
Level 5: 17%
Level 6: 19%
Level 7: 20%
Level 8: 21%
Level 9: 22%
Level 10: 23%


IIRC this is EXACTLY the amount bloodlust got for each lv. Not supported due to the reasons Mother1 stated.




santonik -> RE: NEW SKILL MERC (2/28/2013 15:47:02)

Dont say every time op.
mercenary has no defencive capalities (only hybridarmor)
if you using smoke/malf or emp merc is ruined over 75% cases.
That why i suggestion that inverse (bloodlust). that was much low effective than REAL bloodlust.
I know bloodmage gains 7-12 hp every turn. But this giving only (depend moves strong)1-7 hp back.
and this skill using a LOT skill points.
more defence=less attack
And merc needs more defence somehow.
This time merc cannot be good tank.
that new SUGGESTION helps littlebit mercenary.
That no give rage so fast.Less damage too.
Thats why my suggestion isnt overpowered




Ranloth -> RE: NEW SKILL MERC (2/28/2013 17:23:12)

Lack of defensive capabilities doesn't mean they can get even stronger skill to compensate for it. Skills they own do compensate for it instead; Intimidate lowers damage so effectively it's the same as getting your defence up but with no Rage advantage to the enemy. Also there's a Bot to counter debuffers and your choice to use it or not, Intimidate + Yeti can deal with Str and Support builds if you choose to, Azrael Bot/core can crush through Shields so you can deal more damage if they are shielded, etc. There are options, you choose not to use them together.

Amount of skill points needed isn't justifying the power either. You can max any skill but that doesn't mean it has to be very strong (compared to others). This is basically HP version of Reroute and is also a no unless you remove Intimidate or.. Hybrid Armor. Why? HP regen (or EP) + debuff + passive Armor can NOT be together, you may only have two.




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