av83r -> Mage Nerfing (3/1/2013 22:11:21)
|
There is ZERO reason the mage plasma bolt should now have a STRENGTH REQ ON TOP OF IMPROVING ON JUST TECH. Reasons why: the BIG -1- Mercenaries. The often used 2 move game ender of using an auxillary with an artillery strike. They both improve with support, and theres no extra requirement on thier artillery strike. While Tech mages have an extra requirement on EVERYTHING that damages and can scale. the BIG -2- Bounty Hunters. They have long needed a buff since the only real chance they have at a 2 turn kill isn't even obtainable until lvl 5. which improves with dexterity, and NOT SUPPORT 3.) there was nothing wrong with plasma bolt before, and it was just about the only defining skill that could keep the tech mage class (and therefore mages in general) on par with the mercenary class. So if you wanted to destroy the mage class in the easiest way possible, unify the game into one class, and therefore destroy the game, congradulations, you've succeeded. 4.) This new update did NOT balance the game in any way, and infact DESTROYED the balancing system. As a now shamed lvl 25 mage, you will now see me shamefully change to a mercenary. Rise up and stand against this update mages. Don't let them destroy a beautiful game people!
|
|
|
|