They still need to edit supp / first strike %'s (Full Version)

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ReinVI -> They still need to edit supp / first strike %'s (3/2/2013 12:21:56)

Seriously 1.5% for every point of diff in support isn't exactly fair... I still say they need to either do away with this method of choosing first strike
or do like what I said and lower the % to 0.7% per diff in stat point right now the difference in %s is a little to powerful

build with 45+30 vs 60+30 15 point difference ... that equates to a 22.5% increase in first strike chance

if they make it with a .7% instead it would become

build with 45+30 vs 60+30 = a 10.5% chance to go first ..

right now the way it's set up makes it to where say a high mass support BH/ CH can easily go first and due to yetis/ azreal they're pretty
much guaranteed to get there massacre out first unless they're energy drained. Or in the case of some support mercs ( yes they're still around )
they get that first turn aux + 2nd turn arty for crazy damage ( obviously less but still )

I understand they're needs to be a reason to have support but I think the way current %'s are set up this should be changed not taken away really
but should be lowered so people aren't pretty much guaranteed to go first unless there opponent completely ignores using any support.




xGreen Warriorx -> RE: They still need to edit supp / first strike %'s (3/2/2013 12:38:56)

^ The formula for first strike is fine now after diminishing returns have been increased. Before yesterday's release, this was a problem, but it isn't anymore. If you're using a supp build, it's now impossible to have a good build with more than 28-32 +39 aux dmg. Yesterday 28-32 would've been 38-44 or something like that.

Basically what Im saying is support doesn't need to be nerfed anymore. Support abuse is gone, except for the occasional merc, and then as I said above they have a lot less aux dmg than they did.




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