Vypie -> Merc Support abusers. (3/2/2013 17:47:06)
|
Support abusing Mercs are still a problem. Despite the nerf, things still go wrong easily. Having 160 support basically guarantees a first strike: The Auxiliary deals a good chunk of damage. Now, it's the other player's turn. But if he attacks, he might get killed by Artillery strike next turn. The best choice is to either shield or heal. EMPing isn't effective unless you specialize in it to deplete enough energy. If the player goes defensive, the merc will delay the use of the Artillery strike, in order to rage it on the fourth turn. Or he can use it on the third turn to then rage with the aux. But if you can survive the artillery strike, the Support merc will become powerless, and is easily defeated. Having a Yeti to use Chomp is very useful, as it delays the second Aux attack, preventing a powerful rage, and makes the merc very vulnerable to blocks, due to his low dexterity. However, a 160 support user is like a volatile bomb. Criticals can happen very often, and it's common to happen on either the AUX or Artillery strike. And when it happens, it usually decides the fate of the battle. It's almost impossible to recover. Couple that with Infernal Interdictor, and you have a Build that juggles grenades. It may not be the best build around. It can be countered, yes. The problem is that it is very unstable, and most builds can't handle it. Unstable means that it lacks balance. A single factor cannot decide the result. You can say it's a relatively weak build with random potential to be deadly and that it cancels out, but it does't make it balanced. It's like having these two attacks: -A strike that deals 45-55 damage. -A strike that deals 10-90 damage. While the two attacks deal the same medium damage, the second is much more random, and it can be devastating sometimes. With so much offensive starting power, its hard to recover from an early Crit.
|
|
|
|