Frenzy and Double Strike- leveling the playing field (Full Version)

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ED Prince of Shadows -> Frenzy and Double Strike- leveling the playing field (3/2/2013 23:46:21)

Double strike is a powerful skill for pure damage. It has a relatively fair mana cost and has been nerfed damage wise plenty. There is one major problem with the skill: the cool down is only one. One is a bit ridiculous because when compared to the other skills that are it's equivalent (Cheap shot and plasma bolt), it has a considerable advantage.

Another thing to address is Frenzy, which really isn't that devastating of a skill. It does have the ability to allow heal looping, but any class can heal loop in Omega. Three turns really makes it a skill only usable once or twice a battle, healing a bit of hp every few turns should not be impossible to beat in the slightest, it is just making it more balanced. Blood lust still heals much more overall but you don't see any OP heal looping BHs running around. Frenzy is simply a strike and should not have three times the cool down of the much more powerful double strike.




CodexC -> RE: Frenzy and Double Strike- leveling the playing field (3/4/2013 1:41:43)

Thats a good point. I think they should make frenzy have less of a cool down or at least make the hp heal heal a minimum of half the dmg you dish out. It would make it more attractive to use. Another way could be to make it useable by swords. Just a thought.




Remorse -> RE: Frenzy and Double Strike- leveling the playing field (3/4/2013 1:56:03)

Frenzy is fine.

Do not forget that TLMs has a passive armour AND reroute making their heal looping capabilities one of the best even without frenzy therefore it shouldn't be buffed.


Your comparison to BHs is silly.... of coarse they cant heal loop with blood lust because they dont have reroute... the basis of all heal looping...




Scyze -> RE: Frenzy and Double Strike- leveling the playing field (3/4/2013 3:29:48)

Frenzy doesn't have a problem neither does Double Strike. I only think it is unfair since it got altered since people abused it.

I am happy with Frenzy, even though its a 3 turn cool down, it still works fine. Health Boosters' disappearance is a pain for me since I am a 5 focus tank and I cannot always heal. Its also blockable which is also harsh on me now since people are blocking more than before.




STRUT MY MUTT -> RE: Frenzy and Double Strike- leveling the playing field (3/4/2013 9:00:16)

Not supported.

With all the recent nerfs and adjustments, the TLM has become one of the most powerful classes again.




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