Luck (Full Version)

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ansh0 -> Luck (3/5/2013 0:37:14)

I am really really annoyed now.

Every battle, luck has to come in more than once to ruin the match for me.

No matter what, 5 blocks+5 deflects against me every single time.

What do you guys think of this?

Luck based cores, luck based weapons...

I think that devs want noobs to win, and skilled players to lose.

Now luck beats skill.

Was that the intention devs?

You guys better reduce luck factors on the next patch or I'm out for good.

Or make it so only one time would luck play in for a side:

Opponent blocks you, now there will be no luck against you for the rest of the battle.


------------

Before you guys rant about my build, I have 100 support.




Giras Wolfe -> RE: Luck (3/5/2013 0:39:20)

I frequently have battles where I crit my enemies 3-4 times in a battle. And I only have 79 support...




Dual Thrusters -> RE: Luck (3/5/2013 0:41:15)

Luck should be reduced by a little bit. In delta, luck was fine

BTW shouldn't this be in the suggestions?




ansh0 -> RE: Luck (3/5/2013 0:56:55)

NO.

Luck should be REMOVED.

If not, then REDUCED TO ONCE PER BATTE.


Now I am on a lose streak of 7 thanks to luck.

Yeah nice way to make idiots win, devs.




Dual Thrusters -> RE: Luck (3/5/2013 0:58:08)

7? i lost 204 times in a row and im not complaining -_-




Mother1 -> RE: Luck (3/5/2013 0:59:48)

@ ansh0

You can't remove luck from the game because doing so would remove some of the core game functions such as blocks, deflections, crits, and stuns. This would also be a nerf to all builds other then strength builds since these function put those builds at bay.




santonik -> RE: Luck (3/5/2013 1:09:55)

what about this i trying do atom smasher against enemy he has only less than 40 dex. And i have 111 dex still block.

Or other ways i doing those support build critical.
I have much less support.

Or higher techbuild not get deflection at all but lover techbuild gains 1-3.

Yes this game needing luck but not this much. ^^




Giras Wolfe -> RE: Luck (3/5/2013 1:27:22)

Its just the luck factors dont match up with the stats they're related to at all. I just lost to a player I had a technology advantage of 70 over because they deflected my killing blow (and then max massacred me).




ansh0 -> RE: Luck (3/5/2013 1:30:15)

@Mother

Fine, then reduce the luck factor.

It's crazy right now.




Giras Wolfe -> RE: Luck (3/5/2013 1:31:53)

New skill core idea:

Luck Hater (Passive Armor Core): Reduces you and your opponents block, critical, and deflection chances by 5%. This skill can take away from the %s of other cores. None of these odds may fall below 1%.




DestruRaGe -> RE: Luck (3/5/2013 10:30:40)

Yep nothing makes sense. It annoys me too.




zion -> RE: Luck (3/5/2013 10:35:08)

I have suggested cutting all the percentages in half and was trolled.
Who thinks its a good idea now?




Goony -> RE: Luck (3/5/2013 10:53:14)

@zion, it's not quite as simple as that! I don't think cutting the percentages in half is a good idea....

The base chance on most random factors is 10%, blocks are 8%... That's when statistics are even and there are no modifiers (core, debuffs, buffs or shadow arts) in effect. Blocks go down 1% for every 2 dex so a 12 stat difference will mean the player has reached the min block chance (unmodified) of 2%. Halving it will make little difference i.e. Block goes fro 8% to 4% and min goes to 1% is just not an effective way to make the changes as 6 dexterity difference will have the player with less dex at the minimum block chance (unmodified)

I did make a formula for Rabblefroth to look at but it involved trigonometry and was deemed too hard to explain, but the pro to the method was that it removed min/max issues and would have given greater flexibility to modify the rate of random factors. So, we are looking at the calculation method to see what can be done, but it's tricky!

So, do you want a method that is complicated, based on curves and give flexibility or something simple like the current formula?




Blitzex/Sr. Zeph -> RE: Luck (3/5/2013 10:56:05)

No one can ever get more unlucky then i did today.

Against a sup-str cyber with only 36 dexterity.
I smoke him with -34 so that leaves him with 2 dexterity.

Then, i strike = Block
Then i strike again = Block
Rage robot (would have definetly killed him) = BLOCK!!!!

I mean seriously, why do they even have a minumin block chance????




Goony -> RE: Luck (3/5/2013 10:59:27)

@Blitzex/Sr. Zeph

Even at min 2%, if he has block core and max shadow arts his block chance is 16%...

To put that into perspective, you rolled a dice hoping for anything but a 1 and got three 1's :p




ansh0 -> RE: Luck (3/5/2013 11:02:29)

^Don't you think that's a bit high for minimal chance of blocking with the skill+core?





Calogero -> RE: Luck (3/5/2013 11:06:15)

I was once blocked by a TM that had 21 dex while I had 50+32 Dex
I can't say with an honest face that strategy helps because in
the end it's just about luck...




Blitzex/Sr. Zeph -> RE: Luck (3/5/2013 11:07:00)

quote:

Even at min 2%, if he has block core and max shadow arts his block chance is 16%...

And thats exactly why they should ban the whole minimum/maximum block chance!!




zion -> RE: Luck (3/5/2013 11:11:21)

Goony, stand by what I said, the simplest solution is always the best.
Why don't we start with cutting everything in half as a simple solution for the next patch.
If Tanks become an even bigger problem (they wont block or deflect as much) then try a complicated solution.




Goony -> RE: Luck (3/5/2013 11:12:13)

@asho, I do, luck for me as a mercenary is just a debuff away ^_^

Possibly could change cores and shadow art so that they gave dex instead of straight +% so that they could be included before the calculation, but not added to stats only the block calculation! I don't know, must be some budding mathematicians here that has some ideas :)




Stabilis -> RE: Luck (3/5/2013 12:51:16)

I find that my opponent is random enough that I do not need random blocks or deflections to cause the battle to be any more different.

Luck can be downgraded when (sorry to rail on this theme again and again) "versatility" as provided by changed skill trees and added skill cores is upgraded.

What I think may be the goal of the developers in making EpicDuel is to start off raw with random.int taking most roles in calculations. And as time progresses they are allowing player-generated calculations to take over the role of the random number. Just a theory but I think that is 1 thing they are doing.




Drianx -> RE: Luck (3/5/2013 13:17:04)

@Goony

I'm pretty sure everyone is annoyed not by being blocked once or twice. They get annoyed when:
1- they are constantly blocked by lower dex/critted by lower supp/deflected by lower tech
2- they lose because of one and not more than one block, crit, deflect

Solutions
1 - during the same fight, nullify chance to get an additional block/crit/deflect when you have lower dex/supp/tech and already blocked/critted/deflected once
2 - increase average number of rounds a fight generally lasts, in order to reduce the importance of only one block, crit, deflect




drekon -> RE: Luck (3/5/2013 13:50:00)

@Goony
quote:

The base chance on most random factors is 10%, blocks are 8%... That's when statistics are even and there are no modifiers (core, debuffs, buffs or shadow arts) in effect. Blocks go down 1% for every 2 dex so a 12 stat difference will mean the player has reached the min block chance (unmodified) of 2%.

That's interesting, because I just had a battle with someone who I had a 50+ Dexterity advantage over. He had max Shadow Arts (+10%) and I presume Ninja Reflexes (+4%). If what you say is true, then my 50+ advantage should've reduced his block chance by 25% minimum. Despite this, he blocked me 4 times in a row (indicated in screenshot below) while I did not block any of his attacks.

Screenshot: http://www.facebook.com/photo.php?fbid=477577992308584

quote:

Even at min 2%, if he has block core and max shadow arts his block chance is 16%...

Does this mean that my 50+ Dex advantage does not affect his bonus percentage gained by Shadow Arts and Ninja Reflexes? If not, is it reasonable to assume that his 2% minimum block chance did this?




DunkThatOreo -> RE: Luck (3/5/2013 19:09:39)

True Story: A support merc with around 120 or so support crits me first round with aux, alright fine with that, second turn crits artillery, quite annoyed but not
game changing, crits double strike, WTF!!!, then deflects my gun. I did a total of 35 damage and he had less than 25 def and res. I had 135 health with 21-26+9 def
and 28-34 resistance with generator and level 5 field medic. He killed me in 5 turns...this shouldn't even happen. This isn't even luck anymore, the game engine just flips
a coin and favors one player throughout the match. A fair fight should not happen only once or twice out of 30. I'm afraid the staff aren't sure what to do anymore, or they're
just blind of these things.




redclaw -> RE: Luck (3/7/2013 3:48:49)

ok so i was juggin the other day and found my self facing a TM with basically no dex at all.... he had like 32 dex and i had 82... yup 50 more..... so i go and try to use double strike, but not suprisingly i get blocked.... then the guy crits... oh and he only had 25 sup.... so i go and try to use frenzy but end up gettin blocked again.... and now i'm really annoyed so the next turn i use my gun so i wont get blocked again but guess wht? i get deflected by this guy who has around 20 tech less than me.... so tell me... is this really how they want us to play? i mean are maths and formulas really used or are those formulas based on luck too.. i mean come on!! There comes a point where a guy could kill him self cause of all these random block, crits, and delfections....




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