Goony -> RE: Luck (3/5/2013 10:53:14)
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@zion, it's not quite as simple as that! I don't think cutting the percentages in half is a good idea.... The base chance on most random factors is 10%, blocks are 8%... That's when statistics are even and there are no modifiers (core, debuffs, buffs or shadow arts) in effect. Blocks go down 1% for every 2 dex so a 12 stat difference will mean the player has reached the min block chance (unmodified) of 2%. Halving it will make little difference i.e. Block goes fro 8% to 4% and min goes to 1% is just not an effective way to make the changes as 6 dexterity difference will have the player with less dex at the minimum block chance (unmodified) I did make a formula for Rabblefroth to look at but it involved trigonometry and was deemed too hard to explain, but the pro to the method was that it removed min/max issues and would have given greater flexibility to modify the rate of random factors. So, we are looking at the calculation method to see what can be done, but it's tricky! So, do you want a method that is complicated, based on curves and give flexibility or something simple like the current formula?
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