Juggernaut (Full Version)

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ansh0 -> Juggernaut (3/5/2013 9:04:47)


Why the bloody hell has Juggernaut been neglected all these patches?

There absolutely no way to win in these circumstances:

Support mercs

Both

Strength abuse

Massacre


All of them are plenty to be found, whihc makes that game mode stupid and hard as hell.

My solution: Lower lvl range to 22-27

Or!

Give the juggernaut extra perks and always give him 1st turn.


REALLY REALLY unbalanced as of yet.

And I bet 5 bucks our lovely devs will ignore this.




Mecha Mario -> RE: Juggernaut (3/5/2013 10:04:09)

You would have lost the bet then. Just because it's not possible to implant every single player suggestion doesn't mean it's being ignored. For starters, here was the latest changed for Juggernauts. Rabble will continue to make adjusts to the Juggernaut mode as needed.




Blaze The Aion Ender -> RE: Juggernaut (3/5/2013 20:55:37)

I do agree with him in the difficulty of juggernaut
It is pretty brutal that they can now do as high as 20 damage per turn if they make thei'r build properly

And even if not 20 per turn, they use a skill for 40 in one turn, then 10 in the Next...




Mother1 -> RE: Juggernaut (3/5/2013 21:09:53)

It has become harder for the juggernauts especially with the staff nerfing defenses and buffing offensive classes.




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