RE: Design Notes, March 7, 2013 - Frysteland's End (Full Version)

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Mother1 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 17:25:14)

@ depressed

I did the missions chains long before the tournament even started. I used the competition to do missions that required PVP wins to kill 2 birds with one stone. But yeah I think most might have forgotten it as well.




Ranloth -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 17:25:43)

Hulk, either that or expand existing servers just like Epic sometimes reaches 1.2K players before it gets full. Higher cap has its advantages (easier to find players) but drawbacks are also there (more players = lag) so expanding all until 1.2K would be good before considering on a new server - which for now isn't necessary since 4th one is rarely used so.. ^^




The Incredible Hulk -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 17:27:58)

@depressed

No.

I want the next SAGA.

THE BIONIC SAGA!




King Helios -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 18:22:05)

Is this today? :0




zion -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 19:33:00)

They assume Friday night (EST).




Calogero -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 20:16:40)

So.... Legion will lose their control over Frystland?? =/




xGreen Warriorx -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 21:16:48)

^ I don't think so, because even though Aldyriah is Legion everyone hates her (even other legion ppl), so even when she's gone Frysteland will still be Legion. Sadly.




One Winged Angel1357 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 21:48:13)

Aldyriah, if you follow her story, isn't about the advancement of the legion she is about personal advancement so I can see the legion not minding if she is removed from Frysteland and sent back to the tower




Hun Kingq -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 21:51:42)

One Winged Angel1357, they have 4 servers 2 not being used so it would be no extra cost, I was not speaking of buying a new server, they probably need a new one, I was speaking of one of the servers they already have. Players use different browsers to get around that and they have their main account and alternate log on different servers.

Mother1, I am not speaking of challenging the NPCs but bringing in NPCs into the player battle engine as fillers but with all skills of all classes where you can get malfunctioned, smoked, EMP, Atom smashed Berzerker
, use any bot in the system, etc.. and than in 2vs2 and 2vs1 if your partner leaves than the NPC fills the slot. They would not be punching bags but would have good builds. Since it would be in the Players battle engine you would still get credit for the win if you can against the ultimate NPC.

If things are so balanced as everyone thinks why could a merc get 61 rage damage on me with Artilery strike with my high dex in 1vs1 while I rage Plasma Rain I only got 45 with his very low tech.

Why does Bunker Buster go critical more often than Plasma Canon?

Why does one ultimate on max could kill a player with 86 health while the other two you have to get the opponents health basically below 50?

Think about those questions and ask yourself is the skills really balanced?

Since the skills are not balanced the game nor the classes are balanced. So if you really think things are balanced and no improvements needed then you either have not played or you have become delusional.




Thylek Shran -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 22:10:13)

Im very dissapointed by this year´s winter event. It is traditionally like in all AE
games THE hightlight of the year and got totally messed up by Omega. Just old
rereleased weapons and some missions. No war where we can farm NPCs and
only a small loveless and boring story. Boss fights are annoying because its
nearly impossible to find partners. Just the usual low level players hanging
around bosses that think that they can defeat them.

But its good that the mission system does get revamped because of the named
issues. I hope that we will be able to do several missions simultaneously
because I often was stuck with long missions like the 300 pvp wins and the
50 bacon farming.




Mother1 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 22:30:38)

@ hun king

Look at the NPC now they have builds like this, and even combo's that we can never use. However they can only go so far with their AI intellegence. Even if you gave them a build like ours they won't be able to use it like we can. In other words punching bags like I said before.

Also have a bot come in when someone leaves? That right there spell extreme abuse hun. Someone could just be near death, or near the end of a duel, and then just leave and boom a bot would replace that person and the exhausted team would have a real hard time winning if at all possible since the bot would be fresh with a human partner on it's side or did you not remember when we played along side bots in the infernal war hun?

As for your first question hun, did you forget rage ignores nearly half of your defenses? Did you? So if you have let's say 36-44 dex and their multi attack does 66 damage normally. however with rage it is actually going against 20-24 defense which would give that attack 42-44 damage with rage, since rage as I said ignores 45% of your defenses. It will ignore even more if it crits you when your rage. So even with a high dex build if they rage you with the attack just about half of your defenses are gone for that attack. So it wouldn't be impossible for someone to get that much damage on you especially if they are abusing support with their support build.

For you next question Both have the same crit rate hun. So it is just luck with that one nothing more nothing less. Someone hit me with a plasma cannon a few matches ago and It did crit damage to me.

For the question about ultimates that is an easy one. Massacre is scaled differently then Surgical strike and supercharge. Surgical strike and supercharge have fix damage ranges while Massacre works with primary weapons damage + a certain percent of that damage so of course Massacre would be more lethal then supercharge and surgical strike.

I can agree with you the game isn't perfectly balanced and to be honest with you hun until every class has it own set of moves with field medic being the only common move it won't be possible to balance any of the classes because one change will affect another like with a rubix cube.




SouL Prisoner -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/7/2013 23:37:32)

Bunked college, playing GYT :P




TRizZzCENTRINO -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 0:11:10)

quote:

Mother1, I am not speaking of challenging the NPCs but bringing in NPCs into the player battle engine as fillers but with all skills of all classes where you can get malfunctioned, smoked, EMP, Atom smashed Berzerker
, use any bot in the system, etc.. and than in 2vs2 and 2vs1 if your partner leaves than the NPC fills the slot. They would not be punching bags but would have good builds. Since it would be in the Players battle engine you would still get credit for the win if you can against the ultimate NPC.

are you trying to destroy the game and make battles unfair?

quote:

If things are so balanced as everyone thinks why could a merc get 61 rage damage on me with Artilery strike with my high dex in 1vs1 while I rage Plasma Rain I only got 45 with his very low tech.

I'm sure this isn't the case, I'm sure you are meant to say that the merc rage critted his artillery strike, seriously do you know nothing about this game?

quote:

Why does Bunker Buster go critical more often than Plasma Canon?

i have seen you ask this question a million times, and each time people tell you that they have the same crit rate you ignore it, read the skill description for bunker buster and plasma cannon!!

quote:

Why does one ultimate on max could kill a player with 86 health while the other two you have to get the opponents health basically below 50?

because massacre deals pure damage while the 2 other ultimate skills have their own effects to make up for it, they are good in their own ways.

quote:

Think about those questions and ask yourself is the skills really balanced?

Since the skills are not balanced the game nor the classes are balanced. So if you really think things are balanced and no improvements needed then you either have not played or you have become delusional.

nothing is perfect, it is balanced compared to the start of the omega phase and the late delta phase, i think your build is the problem, seriously, nothing in your build works out, no wonder why you keep getting beat up by other classes, also calling others delusional because they don't agree with you is unacceptable.




Exploding Penguin -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 0:17:59)

To make a point, surgical strike isn't meant to do that much damage; it's meant to be a good turn staller or set-up move for rage follow-throughs. Why would you expect a move that reduces 50% of the opponent's rage to be as devastating as a skill which is just pure damage? Same goes with supercharge. While it's a much more viable kill move with the resistance ignoring capabilities, it's a great set-up move as the resistance ignoring stacks with the lifesteal benefits to heal massive amounts of HP to the caster.




Cookielord12 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:13:27)

I don't want to kill the yeti. I am Legion...




IsaiahtheMage -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:22:09)

I don't get this, why are Legion and Exile players coming together to defeat the Yeti and kick Alydriah out? Why can't we Legion players help Alydriah retain her control over Frysteland? If we destroy the Yeti and get rid of Alydriah Frysteland will be free from Legion's control?! This makes no sense.




ND Mallet -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:28:00)

@isaiah Alydriah hates The Legion and only sees them as a tool in the best of situations. It's no secret that several Legion members want her dead, much like how she wouldn't care much if Legion all just dropped dead on the spot.




IsaiahtheMage -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:30:20)

Well I guess that makes sense, but if we defeat Alydriah and her Elite Yeti, does that mean Legion will lose control over Frysteland? Or will we just take over it ourselves once she's gone? Or I suppose the results have yet to be seen.




ND Mallet -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:32:48)

Think of it more as Legion coming under new management. When leaders are killed or disposed, they get replaced. The group doesn't simply stop existing because the leader is gone. They probably only want to expel Alydriah and to prevent all the violence to the Krampus people.




JariTheMighty -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:39:25)

Another super-secret live in the correct time zone -prize code to be missed. [8|]

As long as they keep the prize code rewards weapons, and not like cores which could grant an advantage over the players that always miss these codes, it's okay.




Mother1 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 12:45:22)

OK where in the Design notes does it mention anything about a code? I am reading the notes and it says nothing about this.




JariTheMighty -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 13:14:53)

quote:

Keep checking EpicDuel's Official Youtube channel for a time-lapse video showcasing the creation of Azrael's Anguish and Azrael's Annihilator. The video will go live shortly after Friday's release. Rumor has it that there's a super-secret prize code hidden within the video. Watch closely or you'll miss it!


Just below the picture showing Azrael weapons.




ansh0 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 14:05:14)

Any new cores to be realeased?(Dead battery etc.)




Rayman -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 22:05:15)

Still Waiting update :/




ansh0 -> RE: Design Notes, March 7, 2013 - Frysteland's End (3/8/2013 23:26:19)

Got the code




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