Interface improvement suggestions (Full Version)

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Drianx -> Interface improvement suggestions (3/9/2013 13:02:50)

With the launch of Omega, everyone is confused about whether he or the enemy have bigger chance to crit, connect or get deflected, because there are many luck factors involved: stats difference, cores, shadow arts and so on.

Here is how the game looks right now:
Current interface for a ranged attack.
Current interface for a melee attack.

My suggestions are pretty much self explanatory.
Suggestion for ranged attack interface.
Suggestion for melee attack interface.

Or maybe it would be better to have overall crit/deflect/connect rates displayed all the time, like this:
Suggestion for interface displaying overall block/connect/deflect/crit rates.

The game already calculates these rates, it only doesn't display them.

I know it would help me build my strategy more accurately.

What do you think?




The Incredible Hulk -> RE: Interface improvement suggestions (3/9/2013 13:12:01)

Someone already made this. Overlord Drekon made a percentage calculator. Use that instead ^^.




Drianx -> RE: Interface improvement suggestions (3/9/2013 13:20:50)

You misread.

Do you really have time in the middle of the fight to calculate your crit chance vs that opponent?

And keep in mind that versus different opponents you have different crit chances.

I am suggesting that you should see exactly the chances you have to crit/deflect/connect/block against each opponent.




Mother1 -> RE: Interface improvement suggestions (3/9/2013 13:54:29)

I see nothing wrong with this idea. However, it would need to also adjust with debuffs, buffs, and anything else that can affect these as well otherwise it would give out inaccurate information.




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