Midnightsoul -> Decrease crit power, but make them more often (3/14/2013 18:25:57)
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Hi guys, I know the topic name will kinda make you feel a little unsure about my idea, but the idea I'm trying to explain is just a concept. So we all know that crits are so significant in a fight because they rarely happen, BUT they're just so strong so I thought perhaps crits should only ignore about 5% of defenses so they won't be so strong. In most games, crits happen quite a good amount so I personally think crit needs to increase faster like every 3 points of support. The crit chance cap should be about 65% just so it isn't so ridiculous. Another few things you guys may be thinking about from this idea is... What about Nanosteel Armor (an armor passive core)? Well, I think that this core should instead decrease the damage of any crit by 10. So if a crit was to hit 50, it will be reduced to 40. What about damage? Well, honestly, I still think classes still need a higher base hp. Please be constructive and give any criticism if necessary.
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