Intimitade vs massacre (Full Version)

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santonik -> Intimitade vs massacre (3/15/2013 8:58:26)

Intimitade no effeck those massacre at all.

Can some1 fix this?

My broblem is this.

I playing tank whit good defence/resistance and intimitade. Opponent play max massacre build whit low stregth.

I put intimitade, enemy is no stregth at all. and he doing always +50 damage. (max massacre)

Why not primary weapon damage dropped too?
(maybe intimitade works only stregth???)

That primary damage is making that massacre high damage even no stregth at all.







Ranloth -> RE: Intimitade vs massacre (3/15/2013 9:03:36)

Because the damage for Massacre is (where x-y is your damage from Strength such as 12-16): =(x-y+(Massacre's % * weapon damage))

So if their damage is 2-3 +35, Lvl 10 Massacre gives 135% damage so final damage range would be 50-51, which is perfectly fine considering it's maxed Massacre. You can always Shield or drain EP, it does cost 60 EP to use Lvl 10 Massacre so it shouldn't be that hard. You can also Shield on top of it, but since you're a Merc IIRC, surely you should have at least some decent defence? 50 damage means you'd have to have no defence which means you have very low Dex + HA only + were Smoked.




Drianx -> RE: Intimitade vs massacre (3/15/2013 11:14:11)

Actually it is +135%, which means a total of 235%.
And yes, although he might have high-ish defense, he is still hit very hard.




Ranloth -> RE: Intimitade vs massacre (3/15/2013 13:12:49)

Ah, true that. So *2.35 instead. But the cost + requirement still explains it why, and no effects mean it's pure damage (thus stronger in terms of damage than other Ultimates at cost of no effects).




nooooooooob -> RE: Intimitade vs massacre (3/15/2013 17:43:22)

so all the x% more damage skills only increases weapon damage? thats explains a play whit 15-18+35 noob whit max bludgeon did 71 damage on me and i got about 0-0 defense




Ranloth -> RE: Intimitade vs massacre (3/15/2013 17:44:44)

That is not even a balance issue, because 0-0 defence you should expect very high damage in fact. x% of weapon damage is still lower than if (Str+weapon * x%) was done instead.




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