RE: Revamped Static Charge (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Ranloth -> RE: Revamped Static Charge (3/22/2013 14:23:46)

Amber, that's why I suggested a cap that's scaled per level. :P %s could be higher even if players wished so and cap would be adjusted, thus you'd level up SC depending on your Energy (the more Energy you have, the lower SC can be if you wish to do so).

I'd say %s should be higher (will edit that stuff later as well) and just re-work the idea of the Cap to make it fit better.




Midnightsoul -> RE: Revamped Static Charge (3/22/2013 14:42:56)

quote:

I love you.


Awwwww..... <3
jkjk XDDDD

@on topic
Oh!! I know!!!

Instead of making it cost energy...it can LITERALLY require energy

Static Charge
Attack your opponent and regain energy.
Energy Cost: 0
Requirement: 10 energy step 2
(Percentages and stuff will not be handled by me)




Ranloth -> RE: Revamped Static Charge (3/22/2013 19:37:25)

Okay, new numbers (also edited the main post):


Static Charge: Returns % of your total Energy back to you.
Energy Required: 0 (No Cost)
Conversion:
  • Level 1: 10%/11%/12% of your total Energy
  • Level 2: 12%/13%/14% of your total Energy
  • Level 3: 14%/15%/16% of your total Energy
  • Level 4: 16%/17%/18% of your total Energy
  • Level 5: 18%/19%/20% of your total Energy
  • Level 6: 20%/21%/22% of your total Energy
  • Level 7: 22%/23%/24% of your total Energy
  • Level 8: 24%/25%/26% of your total Energy
  • Level 9: 26%/27%/28% of your total Energy
  • Level 10: 28%/29%/30% of your total Energy
    Weapon Required: None
    Stat Required: 16 Technology at level 1 (+2 per skill level; 34 Technology at Max)
    Level Required: 2
    Improves With: Total Energy
    Warm Up: 0
    Cool Down: 3

    Percentages are for different Level ranged; first row is for Level 1-14 players, second row for Lvl 15-29, and third row for Lvl 30+.


    Now onto the Cap idea:

    You start off with base cap for Energy regenerated of 5. It raises by 1 EP per level, starting with Level 1 so you will regenerate 6 EP at Level 1 (maximum). It raises by 1 EP every 3 levels, so you get 7 EP at Level 4, 8 EP at Level 7, 9 EP at Level 10... up to 17 EP at Level 34. That's the maximum you can regenerate per use of SC.
    Now onto the math stuff! We get base Energy of 56 at Level 1 and it's currently 63 at Level 35. I'll use Lvl 1, Lvl 5 and Lvl 10 SC as an example for Level 1 (56 EP) and Level 15 (59 EP) Level 35 (63 EP) player:

  • Lvl 1: 6 EP / 7 EP / 8 EP
  • Lvl 5: 11 EP / 12 EP / 13 EP
  • Lvl 10: 16 EP / 18 EP / 19 EP

    These are without a cap in place. Since Level 1 player can only regenerate 6 EP, then Lvl 1 SC would be best, otherwise it'd be a waste. Although it goes up as you level up thus the incentive to level it up as well & Level 1 player obviously cannot invest into SC until.. Level 2. :P My point is that as you level up, you will make the cap higher thus the incentive to invest in SC will raise OR you can raise your base EP instead and don't train SC (or not as high), but here you'd be considering more EP (more stat points) or just one skill point.
    On top of it, you don't need Strength so it'd work regardless of what it is thus not favouring Strength builds to use SC like it does now. The skill should be universal. Lastly, let's face it, being able to regenerate up to 17 EP every 3 turns at cost of no damage isn't THAT bad. It's guaranteed as well. You can always loop it with Lvl 1 Heal for no reason or be Atom/EMP-proof, right? That's why the cooldown is 3 turns instead of 2, to prevent the abuse. And you see that there's incentive to invest in SC by comparing Lvl 1 SC to Lvl 10 SC - there's 11 EP difference for cost of 9 more skill points.

    Some players will think that it's too high even, but they deal no damage whilst using it which is a trade-off.


    How about it now, then? :P




  • Midnightsoul -> RE: Revamped Static Charge (3/22/2013 19:55:17)

    ^I luv your idea.

    Just one thing to say is that it shouldn't go over 30% because eventually in an extreme situation when I'm like lvl 100, then static will give me 100% energy back, so there should be a percent cap




    Ranloth -> RE: Revamped Static Charge (3/22/2013 20:00:47)

    Level 100 will mean base Energy of like ~80 EP, right? Cap for EP regained would be 39 EP which isn't that bad, since we will have a lot more skill points. XD %s are high so it's worth using it but cap is in place to prevent that abuse due to high %s. I'd rather give it more % and a Cap than low % and no cap thus making it barely better than current SC. :P

    And let's not forget, 30% of 80 EP is only 24 EP so nowhere near the Level 100 cap of mine. XD




    Midnightsoul -> RE: Revamped Static Charge (3/22/2013 20:06:24)

    ^Not to be negative but if the staff continued to make it so that the level cap increased once per year, they'd already be in their grave and the game would probably have been gone by existence.




    Page: <<   < prev  1 [2]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.0625